Core/Refactor: Fix alot of Possible loss of fraction warnings
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@@ -161,8 +161,8 @@ namespace Game.Entities
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float xDiff = nextPosition.posX - lastPosition.posX;
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float yDiff = nextPosition.posY - lastPosition.posY;
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float zDiff = nextPosition.posZ - lastPosition.posZ;
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Position interPosition = new Position(lastPosition.posX + (xDiff * (interDiff / timeDiff)), lastPosition.posY +
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(yDiff * (interDiff / timeDiff)), lastPosition.posZ + (zDiff * (interDiff / timeDiff)));
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Position interPosition = new Position(lastPosition.posX + (xDiff * ((float)interDiff / timeDiff)), lastPosition.posY +
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(yDiff * ((float)interDiff / timeDiff)), lastPosition.posZ + (zDiff * ((float)interDiff / timeDiff)));
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// Advance (at speed) to this position. The remote sight object is used
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// to send update information to player in cinematic
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