Core/Refactor: Fix alot of Possible loss of fraction warnings
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@@ -548,8 +548,8 @@ namespace Game.Entities
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if (pInfo == null)
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SetCreateHealth(30 + 30 * petlevel);
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float bonusDmg = GetOwner().SpellBaseDamageBonusDone(SpellSchoolMask.Nature) * 0.15f;
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SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MinDamage, petlevel * 2.5f - (petlevel / 2) + bonusDmg);
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SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MaxDamage, petlevel * 2.5f + (petlevel / 2) + bonusDmg);
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SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MinDamage, petlevel * 2.5f - ((float)petlevel / 2) + bonusDmg);
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SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MaxDamage, petlevel * 2.5f + ((float)petlevel / 2) + bonusDmg);
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break;
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}
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case 15352: //earth elemental 36213
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