diff --git a/Source/Game/Entities/StatSystem.cs b/Source/Game/Entities/StatSystem.cs index 69b305de8..e776be716 100644 --- a/Source/Game/Entities/StatSystem.cs +++ b/Source/Game/Entities/StatSystem.cs @@ -755,7 +755,7 @@ namespace Game.Entities { if (effect.GetMiscValue() == (int)power) { - uint effectAmount = (uint)effect.GetAmount(); + int effectAmount = effect.GetAmount(); uint triggerSpell = effect.GetSpellEffectInfo().TriggerSpell; float oldValueCheck = oldVal;