Core/Movement: Fix wrong orientation set when pausing movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/292df30394dc9e15bbdcc6303b35f97bf6a07ae9)
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@@ -248,6 +248,11 @@ namespace Game.Movement
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return ms / 1000.0f;
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}
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public bool HasStarted()
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{
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return time_passed > 0;
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}
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public void Interrupt() { splineflags.SetUnsetFlag(SplineFlag.Done); }
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public void UpdateState(int difftime)
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{
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