Core/Groups: Fixed loading character race info for offline group members
Port From (https://github.com/TrinityCore/TrinityCore/commit/36d62244ad89e288d966341883df1d676bd3f992)
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@@ -212,7 +212,8 @@ namespace Game.Groups
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member.guid = ObjectGuid.Create(HighGuid.Player, guidLow);
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// skip non-existed member
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if (!Global.CharacterCacheStorage.GetCharacterNameAndClassByGUID(member.guid, out member.name, out member._class))
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var character = Global.CharacterCacheStorage.GetCharacterCacheByGuid(member.guid);
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if (character == null)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GROUP_MEMBER);
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stmt.AddValue(0, guidLow);
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@@ -220,6 +221,9 @@ namespace Game.Groups
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return;
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}
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member.name = character.Name;
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member.race = character.RaceId;
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member._class = (byte)character.ClassId;
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member.group = subgroup;
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member.flags = (GroupMemberFlags)memberFlags;
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member.roles = roles;
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