Core/OutdoorPvP: Refactor OutdoorPvP creation to be linked to host map creation instead of having globally accessible objects
Port From (https://github.com/TrinityCore/TrinityCore/commit/775be0682a794d0a1f62d656f8c6c6dffca8de79)
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@@ -1438,7 +1438,7 @@ namespace Game.Entities
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if (bf != null)
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return bf;
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else
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return Global.OutdoorPvPMgr.GetZoneScript(GetZoneId());
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return Global.OutdoorPvPMgr.GetOutdoorPvPToZoneId(map, GetZoneId());
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}
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}
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