Core/OutdoorPvP: Refactor OutdoorPvP creation to be linked to host map creation instead of having globally accessible objects
Port From (https://github.com/TrinityCore/TrinityCore/commit/775be0682a794d0a1f62d656f8c6c6dffca8de79)
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@@ -765,7 +765,7 @@ namespace Game.Entities
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}
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public OutdoorPvP GetOutdoorPvP()
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{
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return Global.OutdoorPvPMgr.GetOutdoorPvPToZoneId(GetZoneId());
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return Global.OutdoorPvPMgr.GetOutdoorPvPToZoneId(GetMap(), GetZoneId());
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}
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}
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}
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