Core/Spells: SpellHistory updates
Port From (https://github.com/TrinityCore/TrinityCore/commit/8cc6520b89583d4bf6549b28fa5b7390fc2b0b9d)
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@@ -101,26 +101,33 @@ namespace Scripts.World.DuelReset
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player.GetSpellHistory().ResetCooldowns(pair =>
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{
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(pair.Key, Difficulty.None);
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uint remainingCooldown = player.GetSpellHistory().GetRemainingCooldown(spellInfo);
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uint totalCooldown = spellInfo.RecoveryTime;
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uint categoryCooldown = spellInfo.CategoryRecoveryTime;
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TimeSpan remainingCooldown = player.GetSpellHistory().GetRemainingCooldown(spellInfo);
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TimeSpan totalCooldown = TimeSpan.FromMilliseconds(spellInfo.RecoveryTime);
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TimeSpan categoryCooldown = TimeSpan.FromMilliseconds(spellInfo.CategoryRecoveryTime);
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player.ApplySpellMod(spellInfo, SpellModOp.Cooldown, ref totalCooldown, null);
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void applySpellMod(ref TimeSpan value)
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{
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int intValue = (int)value.TotalMilliseconds;
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player.ApplySpellMod(spellInfo, SpellModOp.Cooldown, ref intValue, null);
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value = TimeSpan.FromMilliseconds(intValue);
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};
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applySpellMod(ref totalCooldown);
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int cooldownMod = player.GetTotalAuraModifier(AuraType.ModCooldown);
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if (cooldownMod != 0)
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totalCooldown += (uint)(cooldownMod * Time.InMilliseconds);
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totalCooldown += TimeSpan.FromMilliseconds(cooldownMod);
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if (!spellInfo.HasAttribute(SpellAttr6.IgnoreCategoryCooldownMods))
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player.ApplySpellMod(spellInfo, SpellModOp.Cooldown, ref categoryCooldown, null);
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applySpellMod(ref categoryCooldown);
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return remainingCooldown > 0
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return remainingCooldown > TimeSpan.Zero
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&& !pair.Value.OnHold
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&& TimeSpan.FromMilliseconds(totalCooldown) < TimeSpan.FromMinutes(10)
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&& TimeSpan.FromMilliseconds(categoryCooldown) < TimeSpan.FromMinutes(10)
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&& TimeSpan.FromMilliseconds(remainingCooldown) < TimeSpan.FromMinutes(10)
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&& (onStartDuel ? TimeSpan.FromMilliseconds(totalCooldown - remainingCooldown) > TimeSpan.FromSeconds(30) : true)
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&& (onStartDuel ? TimeSpan.FromMilliseconds(categoryCooldown - remainingCooldown) > TimeSpan.FromSeconds(30) : true);
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&& totalCooldown < TimeSpan.FromMinutes(10)
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&& categoryCooldown < TimeSpan.FromMinutes(10)
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&& remainingCooldown < TimeSpan.FromMinutes(10)
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&& (onStartDuel ? totalCooldown - remainingCooldown > TimeSpan.FromSeconds(30) : true)
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&& (onStartDuel ? categoryCooldown - remainingCooldown > TimeSpan.FromSeconds(30) : true);
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}, true);
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// pet cooldowns
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