Core/Auras: Corrected SPELL_AURA_MOD_HONOR_GAIN_PCT implementation - it should only increase honor gains from some sources

Port From (https://github.com/TrinityCore/TrinityCore/commit/c56d18287dad88b214b4a33ccd785484b165acbe)
This commit is contained in:
Hondacrx
2025-12-08 14:03:10 -05:00
parent b267c12273
commit b3b42d29ad
8 changed files with 35 additions and 15 deletions
+1 -1
View File
@@ -147,7 +147,7 @@ namespace Game.Entities
{
// Rewarded player must be alive.
if (player.IsAlive())
player.RewardHonor(_victim, _count, -1, true);
player.RewardHonor(_victim, _count, -1, HonorGainSource.Kill);
}
void _RewardXP(Player player, float rate)