Core/Auras: Corrected SPELL_AURA_MOD_HONOR_GAIN_PCT implementation - it should only increase honor gains from some sources
Port From (https://github.com/TrinityCore/TrinityCore/commit/c56d18287dad88b214b4a33ccd785484b165acbe)
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@@ -147,7 +147,7 @@ namespace Game.Entities
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{
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// Rewarded player must be alive.
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if (player.IsAlive())
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player.RewardHonor(_victim, _count, -1, true);
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player.RewardHonor(_victim, _count, -1, HonorGainSource.Kill);
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}
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void _RewardXP(Player player, float rate)
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