Fix build. (scripts are fixed but most need updated tho)

This commit is contained in:
hondacrx
2019-08-18 23:23:18 -04:00
parent aa71a8926a
commit b3faf9685a
61 changed files with 1611 additions and 1442 deletions
@@ -35,271 +35,339 @@ namespace Scripts.EasternKingdoms.Karazhan.Midnight
struct TextIds
{
public const uint SayMidnightKill = 0;
public const uint SayAppear = 1;
public const uint SayMount = 2;
public const uint SayKill = 0;
public const uint SayDisarmed = 1;
public const uint SayDeath = 2;
public const uint SayRandom = 3;
public const uint SayRandom = 1;
public const uint SayDisarmed = 2;
public const uint SayMidnightKill = 3;
public const uint SayAppear = 4;
public const uint SayMount = 5;
public const uint SayDeath = 3;
// Midnight
public const uint EmoteCallAttumen = 0;
public const uint EmoteMountUp = 1;
}
struct SpellIds
{
public const uint Shadowcleave = 29832;
public const uint IntangiblePresence = 29833;
public const uint BerserkerCharge = 26561; //Only When Mounted
public const uint SpawnSmoke = 10389;
public const uint Charge = 29847;
// Midnight
public const uint Knockdown = 29711;
public const uint SummonAttumen = 29714;
public const uint Mount = 29770;
public const uint SummonAttumenMounted = 29799;
}
enum Phases
{
None,
AttumenEngages,
Mounted
}
[Script]
public class boss_attumen : ScriptedAI
public class boss_attumen : BossAI
{
public boss_attumen(Creature creature) : base(creature)
public boss_attumen(Creature creature) : base(creature, DataTypes.Attumen)
{
CleaveTimer = RandomHelper.URand(10000, 15000);
CurseTimer = 30000;
RandomYellTimer = RandomHelper.URand(30000, 60000); //Occasionally yell
ChargeTimer = 20000;
ResetTimer = 0;
Initialize();
}
void Initialize()
{
_midnightGUID.Clear();
_phase = Phases.None;
}
public override void Reset()
{
ResetTimer = 0;
Midnight.Clear();
Initialize();
base.Reset();
}
public override void EnterEvadeMode(EvadeReason why)
{
base.EnterEvadeMode(why);
ResetTimer = 2000;
Creature midnight = ObjectAccessor.GetCreature(me, _midnightGUID);
if (midnight != null)
_DespawnAtEvade(10, midnight);
me.DespawnOrUnsummon();
}
public override void EnterCombat(Unit who) { }
public override void ScheduleTasks()
{
_scheduler.Schedule(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(25), task =>
{
DoCastVictim(SpellIds.Shadowcleave);
task.Repeat(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(25));
});
_scheduler.Schedule(TimeSpan.FromSeconds(25), TimeSpan.FromSeconds(45), task =>
{
Unit target = SelectTarget(SelectAggroTarget.Random, 0);
if (target != null)
DoCast(target, SpellIds.IntangiblePresence);
task.Repeat(TimeSpan.FromSeconds(25), TimeSpan.FromSeconds(45));
});
_scheduler.Schedule(TimeSpan.FromSeconds(30), TimeSpan.FromSeconds(60), task =>
{
Talk(TextIds.SayRandom);
task.Repeat(TimeSpan.FromSeconds(30), TimeSpan.FromSeconds(60));
});
}
public override void DamageTaken(Unit attacker, ref uint damage)
{
// Attumen does not die until he mounts Midnight, let health fall to 1 and prevent further damage.
if (damage >= me.GetHealth() && _phase != Phases.Mounted)
damage = (uint)(me.GetHealth() - 1);
if (_phase == Phases.AttumenEngages && me.HealthBelowPctDamaged(25, damage))
{
_phase = Phases.None;
Creature midnight = ObjectAccessor.GetCreature(me, _midnightGUID);
if (midnight != null)
midnight.GetAI().DoCastAOE(SpellIds.Mount, true);
}
}
public override void KilledUnit(Unit victim)
{
Talk(TextIds.SayKill);
}
public override void JustSummoned(Creature summon)
{
if (summon.GetEntry() == CreatureIds.AttumenMounted)
{
Creature midnight = ObjectAccessor.GetCreature(me, _midnightGUID);
if (midnight != null)
{
if (midnight.GetHealth() > me.GetHealth())
summon.SetHealth(midnight.GetHealth());
else
summon.SetHealth(me.GetHealth());
summon.GetAI().DoZoneInCombat();
summon.GetAI().SetGUID(_midnightGUID, (int)CreatureIds.Midnight);
}
}
base.JustSummoned(summon);
}
public override void IsSummonedBy(Unit summoner)
{
if (summoner.GetEntry() == CreatureIds.Midnight)
_phase = Phases.AttumenEngages;
if (summoner.GetEntry() == CreatureIds.AttumenUnmounted)
{
_phase = Phases.Mounted;
DoCastSelf(SpellIds.SpawnSmoke);
_scheduler.Schedule(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(25), task =>
{
Unit target = null;
var t_list = me.GetThreatManager().getThreatList();
List<Unit> target_list = new List<Unit>();
foreach (var itr in t_list)
{
target = Global.ObjAccessor.GetUnit(me, itr.getUnitGuid());
if (target && !target.IsWithinDist(me, 8.00f, false) && target.IsWithinDist(me, 25.0f, false))
target_list.Add(target);
target = null;
}
if (!target_list.Empty())
target = target_list.SelectRandom();
DoCast(target, SpellIds.Charge);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(25));
});
_scheduler.Schedule(TimeSpan.FromSeconds(25), TimeSpan.FromSeconds(35), task =>
{
DoCastVictim(SpellIds.Knockdown);
task.Repeat(TimeSpan.FromSeconds(25), TimeSpan.FromSeconds(35));
});
}
}
public override void JustDied(Unit killer)
{
Talk(TextIds.SayDeath);
Unit midnight = Global.ObjAccessor.GetUnit(me, Midnight);
Unit midnight = Global.ObjAccessor.GetUnit(me, _midnightGUID);
if (midnight)
midnight.KillSelf();
base.JustDied(killer);
}
public override void SetGUID(ObjectGuid guid, int id = 0)
{
if (id == CreatureIds.Midnight)
_midnightGUID = guid;
}
public override void UpdateAI(uint diff)
{
if (ResetTimer != 0)
{
if (ResetTimer <= diff)
{
ResetTimer = 0;
Unit pMidnight = Global.ObjAccessor.GetUnit(me, Midnight);
if (pMidnight)
{
pMidnight.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
pMidnight.SetVisible(true);
}
Midnight.Clear();
me.SetVisible(false);
me.KillSelf();
}
else ResetTimer -= diff;
}
//Return since we have no target
if (!UpdateVictim())
if (!UpdateVictim() && _phase != Phases.None)
return;
if (me.HasFlag(UnitFields.Flags, UnitFlags.NonAttackable | UnitFlags.NotSelectable))
return;
if (CleaveTimer <= diff)
{
DoCastVictim(SpellIds.Shadowcleave);
CleaveTimer = RandomHelper.URand(10000, 15000);
}
else CleaveTimer -= diff;
if (CurseTimer <= diff)
{
DoCastVictim(SpellIds.IntangiblePresence);
CurseTimer = 30000;
}
else CurseTimer -= diff;
if (RandomYellTimer <= diff)
{
Talk(TextIds.SayRandom);
RandomYellTimer = RandomHelper.URand(30000, 60000);
}
else RandomYellTimer -= diff;
if (me.GetUInt32Value(UnitFields.DisplayId) == Misc.MountedDisplayid)
{
if (ChargeTimer <= diff)
{
var t_list = me.GetThreatManager().getThreatList();
List<Unit> target_list = new List<Unit>();
foreach (var hostileRefe in t_list)
{
var unit = Global.ObjAccessor.GetUnit(me, hostileRefe.getUnitGuid());
if (unit && !unit.IsWithinDist(me, SharedConst.AttackDistance, false))
target_list.Add(unit);
unit = null;
}
Unit target = null;
if (!target_list.Empty())
target = target_list.SelectRandom();
DoCast(target, SpellIds.BerserkerCharge);
ChargeTimer = 20000;
}
else ChargeTimer -= diff;
}
else
{
if (HealthBelowPct(25))
{
Creature pMidnight = ObjectAccessor.GetCreature(me, Midnight);
if (pMidnight && pMidnight.IsTypeId(TypeId.Unit))
{
((boss_midnight)pMidnight.GetAI()).Mount(me);
me.SetHealth(pMidnight.GetHealth());
DoResetThreat();
}
}
}
DoMeleeAttackIfReady();
_scheduler.Update(diff, DoMeleeAttackIfReady);
}
public override void SpellHit(Unit source, SpellInfo spell)
{
if (spell.Mechanic == Mechanics.Disarm)
Talk(TextIds.SayDisarmed);
if (spell.Id == SpellIds.Mount)
{
Creature midnight = ObjectAccessor.GetCreature(me, _midnightGUID);
if (midnight != null)
{
_phase = Phases.None;
_scheduler.CancelAll();
midnight.AttackStop();
midnight.RemoveAllAttackers();
midnight.SetReactState(ReactStates.Passive);
midnight.GetMotionMaster().MoveChase(me);
midnight.GetAI().Talk(TextIds.EmoteMountUp);
me.AttackStop();
me.RemoveAllAttackers();
me.SetReactState(ReactStates.Passive);
me.GetMotionMaster().MoveChase(midnight);
Talk(TextIds.SayMount);
_scheduler.Schedule(TimeSpan.FromSeconds(3), task =>
{
Creature midnight1 = ObjectAccessor.GetCreature(me, _midnightGUID);
if (midnight1 != null)
{
if (me.IsWithinMeleeRange(midnight1))
{
DoCastAOE(SpellIds.SummonAttumenMounted);
me.SetVisible(false);
midnight1.SetVisible(false);
}
else
{
midnight1.GetMotionMaster().MoveChase(me);
me.GetMotionMaster().MoveChase(midnight1);
task.Repeat(TimeSpan.FromSeconds(3));
}
}
});
}
}
}
public ObjectGuid Midnight;
uint CleaveTimer;
uint CurseTimer;
uint RandomYellTimer;
uint ChargeTimer; //only when mounted
uint ResetTimer;
ObjectGuid _midnightGUID;
Phases _phase;
}
[Script]
public class boss_midnight : ScriptedAI
public class boss_midnight : BossAI
{
public boss_midnight(Creature creature) : base(creature) { }
public boss_midnight(Creature creature) : base(creature, DataTypes.Attumen)
{
Initialize();
}
void Initialize()
{
_phase = Phases.None;
}
public override void Reset()
{
Phase = 1;
Attumen.Clear();
mountTimer = 0;
me.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
Initialize();
base.Reset();
me.SetVisible(true);
me.SetReactState(ReactStates.Defensive);
}
public override void EnterCombat(Unit who) { }
public override void DamageTaken(Unit attacker, ref uint damage)
{
// Midnight never dies, let health fall to 1 and prevent further damage.
if (damage >= me.GetHealth())
damage = (uint)(me.GetHealth() - 1);
if (_phase == Phases.None && me.HealthBelowPctDamaged(95, damage))
{
_phase = Phases.AttumenEngages;
Talk(TextIds.EmoteCallAttumen);
DoCastAOE(SpellIds.SummonAttumen);
}
else if (_phase == Phases.AttumenEngages && me.HealthBelowPctDamaged(25, damage))
{
_phase = Phases.Mounted;
DoCastAOE(SpellIds.Mount, true);
}
}
public override void JustSummoned(Creature summon)
{
if (summon.GetEntry() == CreatureIds.AttumenUnmounted)
{
_attumenGUID = summon.GetGUID();
summon.GetAI().SetGUID(me.GetGUID(), (int)CreatureIds.Midnight);
summon.GetAI().AttackStart(me.GetVictim());
summon.GetAI().Talk(TextIds.SayAppear);
}
base.JustSummoned(summon);
}
public override void EnterCombat(Unit who)
{
base.EnterCombat(who);
_scheduler.Schedule(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(25), task =>
{
DoCastVictim(SpellIds.Knockdown);
task.Repeat(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(25));
});
}
public override void EnterEvadeMode(EvadeReason why = EvadeReason.Other)
{
base._DespawnAtEvade(10);
}
public override void KilledUnit(Unit victim)
{
if (Phase == 2)
if (_phase == Phases.AttumenEngages)
{
Unit unit = Global.ObjAccessor.GetUnit(me, Attumen);
if (unit)
Unit unit = Global.ObjAccessor.GetUnit(me, _attumenGUID);
if (unit != null)
Talk(TextIds.SayMidnightKill, unit);
}
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
if (!UpdateVictim() || _phase == Phases.Mounted)
return;
if (Phase == 1 && HealthBelowPct(95))
{
Phase = 2;
Creature attumen = me.SummonCreature(Misc.SummonAttumen, 0.0f, 0.0f, 0.0f, 0.0f, TempSummonType.TimedOrDeadDespawn, 30000);
if (attumen)
{
Attumen = attumen.GetGUID();
attumen.GetAI().AttackStart(me.GetVictim());
SetMidnight(attumen, me.GetGUID());
Talk(TextIds.SayAppear, attumen);
}
}
else if (Phase == 2 && HealthBelowPct(25))
{
Unit pAttumen = Global.ObjAccessor.GetUnit(me, Attumen);
if (pAttumen)
Mount(pAttumen);
}
else if (Phase == 3)
{
if (mountTimer != 0)
{
if (mountTimer <= diff)
{
mountTimer = 0;
me.SetVisible(false);
me.GetMotionMaster().MoveIdle();
Unit pAttumen = Global.ObjAccessor.GetUnit(me, Attumen);
if (pAttumen)
{
pAttumen.SetDisplayId(Misc.MountedDisplayid);
pAttumen.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
if (pAttumen.GetVictim())
{
pAttumen.GetMotionMaster().MoveChase(pAttumen.GetVictim());
pAttumen.SetTarget(pAttumen.GetVictim().GetGUID());
}
pAttumen.SetObjectScale(1);
}
}
else mountTimer -= diff;
}
}
if (Phase != 3)
DoMeleeAttackIfReady();
_scheduler.Update(diff, DoMeleeAttackIfReady);
}
public void Mount(Unit pAttumen)
{
Talk(TextIds.SayMount, pAttumen);
Phase = 3;
me.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable);
pAttumen.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable);
float angle = me.GetAngle(pAttumen);
float distance = me.GetDistance2d(pAttumen);
float newX = me.GetPositionX() + (float)Math.Cos(angle) * (distance / 2);
float newY = me.GetPositionY() + (float)Math.Sin(angle) * (distance / 2);
float newZ = 50;
me.GetMotionMaster().Clear();
me.GetMotionMaster().MovePoint(0, newX, newY, newZ);
distance += 10;
newX = me.GetPositionX() + (float)Math.Cos(angle) * (distance / 2);
newY = me.GetPositionY() + (float)Math.Sin(angle) * (distance / 2);
pAttumen.GetMotionMaster().Clear();
pAttumen.GetMotionMaster().MovePoint(0, newX, newY, newZ);
mountTimer = 1000;
}
void SetMidnight(Creature pAttumen, ObjectGuid value)
{
((boss_attumen)pAttumen.GetAI()).Midnight = value;
}
ObjectGuid Attumen;
byte Phase;
uint mountTimer;
ObjectGuid _attumenGUID;
Phases _phase;
}
}