Fix build. (scripts are fixed but most need updated tho)
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@@ -147,7 +147,7 @@ namespace Scripts.Kalimdor.ZoneAshenvale
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switch (waypointId)
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{
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case 0:
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me.SetUInt32Value(UnitFields.Bytes1, 0);
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me.SetStandState(UnitStandStateType.Stand);
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GameObject cage = me.FindNearestGameObject(GameObjectIds.Cage, 20);
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if (cage)
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cage.SetGoState(GameObjectState.Active);
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@@ -244,7 +244,7 @@ namespace Scripts.Kalimdor.ZoneAshenvale
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GameObject go = GetClosestGameObjectWithEntry(me, GameObjectIds.NagaBrazier, SharedConst.InteractionDistance * 2);
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if (go)
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{
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go.RemoveFlag(GameObjectFields.Flags, GameObjectFlags.NotSelectable);
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go.RemoveFlag(GameObjectFlags.NotSelectable);
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SetEscortPaused(true);
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}
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break;
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