Fix build. (scripts are fixed but most need updated tho)

This commit is contained in:
hondacrx
2019-08-18 23:23:18 -04:00
parent aa71a8926a
commit b3faf9685a
61 changed files with 1611 additions and 1442 deletions
@@ -242,7 +242,7 @@ namespace Scripts.Northrend.CrusadersColiseum.TrialOfTheChampion
me.SetReactState(ReactStates.Passive);
// THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED
me.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable | UnitFlags.ImmuneToPc);
me.AddUnitFlag(UnitFlags.NonAttackable | UnitFlags.ImmuneToPc);
}
public abstract void Initialize();
@@ -320,7 +320,7 @@ namespace Scripts.Northrend.CrusadersColiseum.TrialOfTheChampion
if (player.IsAlive())
{
temp.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable | UnitFlags.ImmuneToPc);
temp.RemoveUnitFlag(UnitFlags.NonAttackable | UnitFlags.ImmuneToPc);
temp.SetReactState(ReactStates.Aggressive);
temp.SetInCombatWith(player);
player.SetInCombatWith(temp);
@@ -155,7 +155,7 @@ namespace Scripts.Northrend.CrusadersColiseum.TrialOfTheChampion
if (pAnnouncer)
{
pAnnouncer.GetMotionMaster().MovePoint(0, 748.309f, 619.487f, 411.171f);
pAnnouncer.SetFlag(UnitFields.NpcFlags, NPCFlags.Gossip);
pAnnouncer.AddNpcFlag(NPCFlags.Gossip);
pAnnouncer.SummonGameObject(instance.IsHeroic() ? GameObjectIds.CHAMPIONS_LOOT_H : GameObjectIds.CHAMPIONS_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, Quaternion.fromEulerAnglesZYX(1.42f, 0.0f, 0.0f), 90000);
}
}
@@ -169,7 +169,7 @@ namespace Scripts.Northrend.CrusadersColiseum.TrialOfTheChampion
if (pBoss)
{
pBoss.GetMotionMaster().MovePoint(0, 746.88f, 618.74f, 411.06f);
pBoss.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
pBoss.RemoveUnitFlag(UnitFlags.NonAttackable);
pBoss.SetReactState(ReactStates.Aggressive);
}
}
@@ -181,7 +181,7 @@ namespace Scripts.Northrend.CrusadersColiseum.TrialOfTheChampion
if (pAnnouncer)
{
pAnnouncer.GetMotionMaster().MovePoint(0, 748.309f, 619.487f, 411.171f);
pAnnouncer.SetFlag(UnitFields.NpcFlags, NPCFlags.Gossip);
pAnnouncer.AddNpcFlag(NPCFlags.Gossip);
pAnnouncer.SummonGameObject(instance.IsHeroic() ? GameObjectIds.EADRIC_LOOT_H : GameObjectIds.EADRIC_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, Quaternion.fromEulerAnglesZYX(1.42f, 0.0f, 0.0f), 90000);
}
}
@@ -193,7 +193,7 @@ namespace Scripts.Northrend.CrusadersColiseum.TrialOfTheChampion
if (pAnnouncer)
{
pAnnouncer.GetMotionMaster().MovePoint(0, 748.309f, 619.487f, 411.171f);
pAnnouncer.SetFlag(UnitFields.NpcFlags, NPCFlags.Gossip);
pAnnouncer.AddNpcFlag(NPCFlags.Gossip);
pAnnouncer.SummonGameObject(instance.IsHeroic() ? GameObjectIds.PALETRESS_LOOT_H : GameObjectIds.PALETRESS_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, Quaternion.fromEulerAnglesZYX(1.42f, 0.0f, 0.0f), 90000);
}
}
@@ -170,8 +170,8 @@ namespace Scripts.Northrend.CrusadersColiseum.TrialOfTheChampion
uiTimer = 0;
me.SetReactState(ReactStates.Passive);
me.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable);
me.SetFlag(UnitFields.NpcFlags, NPCFlags.Gossip);
me.AddUnitFlag(UnitFlags.NonAttackable);
me.AddNpcFlag(NPCFlags.Gossip);
SetGrandChampionsForEncounter();
SetArgentChampion();
@@ -409,7 +409,7 @@ namespace Scripts.Northrend.CrusadersColiseum.TrialOfTheChampion
public void StartEncounter()
{
me.RemoveFlag(UnitFields.NpcFlags, NPCFlags.Gossip);
me.RemoveNpcFlag(NPCFlags.Gossip);
if (instance.GetData((uint)Data.BOSS_BLACK_KNIGHT) == (uint)EncounterState.NotStarted)
{
@@ -444,7 +444,7 @@ namespace Scripts.Northrend.CrusadersColiseum.TrialOfTheChampion
if (player.IsAlive())
{
temp.SetHomePosition(me.GetPositionX(), me.GetPositionY(), me.GetPositionZ(), me.GetOrientation());
temp.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
temp.RemoveUnitFlag(UnitFlags.NonAttackable);
temp.SetReactState(ReactStates.Aggressive);
temp.SetInCombatWith(player);
player.SetInCombatWith(temp);
@@ -494,7 +494,7 @@ namespace Scripts.Northrend.CrusadersColiseum.TrialOfTheChampion
{
if (instance.GetData((uint)Data.BOSS_GRAND_CHAMPIONS) == (uint)EncounterState.NotStarted)
{
summon.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable);
summon.AddUnitFlag(UnitFlags.NonAttackable);
summon.SetReactState(ReactStates.Passive);
}
}