Fix build. (scripts are fixed but most need updated tho)
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@@ -30,7 +30,7 @@ namespace Scripts.Northrend.DraktharonKeep.KingDred
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public const uint GrievousBite = 48920;
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public const uint ManglingSlash = 48873; // Cast On The Current Tank; Adds Debuf
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public const uint FearsomeRoar = 48849;
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public const uint PiercingSlash = 48878; // Debuff --> Armor Reduced By 75%
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public const uint PiercingSlash = 48878; // Debuff -. Armor Reduced By 75%
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public const uint RaptorCall = 59416; // Dummy
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public const uint GutRip = 49710;
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public const uint Rend = 13738;
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@@ -229,15 +229,15 @@ namespace Scripts.Northrend.DraktharonKeep.Novos
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_bubbled = state;
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if (!state)
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{
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if (me.HasFlag(UnitFields.Flags, UnitFlags.NonAttackable))
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me.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
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if (me.HasUnitFlag(UnitFlags.NonAttackable))
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me.RemoveUnitFlag(UnitFlags.NonAttackable);
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if (me.HasUnitState(UnitState.Casting))
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me.CastStop();
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}
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else
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{
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if (!me.HasFlag(UnitFields.Flags, UnitFlags.NonAttackable))
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me.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable);
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if (!me.HasUnitFlag(UnitFlags.NonAttackable))
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me.AddUnitFlag(UnitFlags.NonAttackable);
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DoCast(SpellIds.ArcaneField);
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}
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}
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@@ -182,7 +182,7 @@ namespace Scripts.Northrend.DraktharonKeep.Trollgore
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if (type == MovementGeneratorType.Point && pointId == Misc.PointLanding)
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{
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me.Dismount();
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me.RemoveFlag(UnitFields.Flags, UnitFlags.ImmuneToPc | UnitFlags.ImmuneToNpc);
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me.RemoveUnitFlag(UnitFlags.ImmuneToPc | UnitFlags.ImmuneToNpc);
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DoCastAOE(SpellIds.InvaderTaunt);
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}
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}
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