Fix build. (scripts are fixed but most need updated tho)
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@@ -87,7 +87,7 @@ namespace Scripts.Northrend.Gundrak.DrakkariColossus
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if (GetData(Misc.DataIntroDone) != 0)
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{
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me.SetReactState(ReactStates.Aggressive);
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me.RemoveFlag(UnitFields.Flags, UnitFlags.ImmuneToPc);
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me.RemoveUnitFlag(UnitFlags.ImmuneToPc);
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me.RemoveAura(SpellIds.FreezeAnim);
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}
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@@ -125,7 +125,7 @@ namespace Scripts.Northrend.Gundrak.DrakkariColossus
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me.GetMotionMaster().MoveIdle();
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me.SetReactState(ReactStates.Passive);
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me.SetFlag(UnitFields.Flags, UnitFlags.ImmuneToPc);
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me.AddUnitFlag(UnitFlags.ImmuneToPc);
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DoCast(me, SpellIds.FreezeAnim);
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break;
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case Misc.ActionUnfreezeColossus:
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@@ -133,7 +133,7 @@ namespace Scripts.Northrend.Gundrak.DrakkariColossus
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return;
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me.SetReactState(ReactStates.Aggressive);
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me.RemoveFlag(UnitFields.Flags, UnitFlags.ImmuneToPc);
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me.RemoveUnitFlag(UnitFlags.ImmuneToPc);
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me.RemoveAura(SpellIds.FreezeAnim);
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me.SetInCombatWithZone();
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@@ -146,7 +146,7 @@ namespace Scripts.Northrend.Gundrak.DrakkariColossus
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public override void DamageTaken(Unit attacker, ref uint damage)
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{
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if (me.HasFlag(UnitFields.Flags, UnitFlags.ImmuneToPc))
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if (me.HasUnitFlag(UnitFlags.ImmuneToPc))
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damage = 0;
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if (phase == Misc.ColossusPhaseNormal ||
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