Fix build. (scripts are fixed but most need updated tho)

This commit is contained in:
hondacrx
2019-08-18 23:23:18 -04:00
parent aa71a8926a
commit b3faf9685a
61 changed files with 1611 additions and 1442 deletions
@@ -159,12 +159,12 @@ namespace Scripts.Northrend.IcecrownCitadel
{
if (usable)
{
go.RemoveFlag(GameObjectFields.Flags, GameObjectFlags.NotSelectable);
go.RemoveFlag(GameObjectFlags.NotSelectable);
go.SetGoState(GameObjectState.Active);
}
else
{
go.SetFlag(GameObjectFields.Flags, GameObjectFlags.NotSelectable);
go.AddFlag(GameObjectFlags.NotSelectable);
go.SetGoState(GameObjectState.Ready);
}
}
@@ -639,7 +639,7 @@ namespace Scripts.Northrend.IcecrownCitadel
Creature valithria = instance.GetCreature(ValithriaDreamwalkerGUID);
if (valithria)
go.SetLootRecipient(valithria.GetLootRecipient(), valithria.GetLootRecipientGroup());
go.RemoveFlag(GameObjectFields.Flags, GameObjectFlags.Locked | GameObjectFlags.NotSelectable | GameObjectFlags.NoDespawn);
go.RemoveFlag(GameObjectFlags.Locked | GameObjectFlags.NotSelectable | GameObjectFlags.NoDespawn);
break;
case GameObjectIds.ArthasPlatform:
ArthasPlatformGUID = go.GetGUID();
@@ -851,7 +851,7 @@ namespace Scripts.Northrend.IcecrownCitadel
GameObject loot = instance.GetGameObject(GunshipArmoryGUID);
if (loot)
loot.RemoveFlag(GameObjectFields.Flags, GameObjectFlags.Locked | GameObjectFlags.NotSelectable | GameObjectFlags.NoDespawn);
loot.RemoveFlag(GameObjectFlags.Locked | GameObjectFlags.NotSelectable | GameObjectFlags.NoDespawn);
}
else if (state == EncounterState.Fail)
_events.ScheduleEvent(TimedEvents.RespawnGunship, 30000);
@@ -867,7 +867,7 @@ namespace Scripts.Northrend.IcecrownCitadel
Creature deathbringer = instance.GetCreature(DeathbringerSaurfangGUID);
if (deathbringer)
loot.SetLootRecipient(deathbringer.GetLootRecipient(), deathbringer.GetLootRecipientGroup());
loot.RemoveFlag(GameObjectFields.Flags, GameObjectFlags.Locked | GameObjectFlags.NotSelectable | GameObjectFlags.NoDespawn);
loot.RemoveFlag(GameObjectFlags.Locked | GameObjectFlags.NotSelectable | GameObjectFlags.NoDespawn);
}
GameObject teleporter = instance.GetGameObject(TeleporterUpperSpireGUID);