Fix build. (scripts are fixed but most need updated tho)
This commit is contained in:
@@ -232,7 +232,7 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
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DoCast(Spells.InvisAndStealthDetect);
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me.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable | UnitFlags.NotSelectable | UnitFlags.Stunned);
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me.AddUnitFlag(UnitFlags.NonAttackable | UnitFlags.NotSelectable | UnitFlags.Stunned);
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me.SetReactState(ReactStates.Passive);
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}
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@@ -513,7 +513,7 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
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me.SetHomePosition(Leviathan.Center);
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me.GetMotionMaster().MoveCharge(Leviathan.Center.GetPositionX(), Leviathan.Center.GetPositionY(), Leviathan.Center.GetPositionZ()); // position center
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me.SetReactState(ReactStates.Aggressive);
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me.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable | UnitFlags.NotSelectable | UnitFlags.Stunned);
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me.RemoveUnitFlag(UnitFlags.NonAttackable | UnitFlags.NotSelectable | UnitFlags.Stunned);
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return;
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}
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break;
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@@ -585,8 +585,8 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
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Creature turret = turretPassenger.ToCreature();
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if (turret)
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{
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turret.SetFaction(me.GetVehicleBase().getFaction());
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turret.SetUInt32Value(UnitFields.Flags, 0); // unselectable
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turret.SetFaction(me.GetVehicleBase().GetFaction());
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turret.SetUnitFlags(0);
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turret.GetAI().AttackStart(who);
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}
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}
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@@ -596,12 +596,12 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
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Creature device = devicePassenger.ToCreature();
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if (device)
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{
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device.SetFlag64(UnitFields.NpcFlags, NPCFlags.SpellClick);
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device.RemoveFlag(UnitFields.Flags, UnitFlags.NotSelectable);
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device.AddNpcFlag(NPCFlags.SpellClick);
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device.RemoveUnitFlag(UnitFlags.NotSelectable);
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}
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}
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me.SetFlag(UnitFields.Flags, UnitFlags.NotSelectable);
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me.AddUnitFlag(UnitFlags.NotSelectable);
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}
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else if (seatId == Seats.Turret)
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{
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@@ -611,8 +611,8 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
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Unit device = vehicle.GetPassenger(Seats.Device);
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if (device)
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{
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device.SetFlag64(UnitFields.NpcFlags, NPCFlags.SpellClick);
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device.SetUInt32Value(UnitFields.Flags, 0); // unselectable
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device.AddNpcFlag(NPCFlags.SpellClick);
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device.SetUnitFlags(0); // unselectable
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}
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}
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}
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@@ -694,8 +694,8 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
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if (me.GetVehicle())
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{
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me.RemoveFlag64(UnitFields.NpcFlags, NPCFlags.SpellClick);
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me.SetFlag(UnitFields.Flags, UnitFlags.NotSelectable);
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me.RemoveNpcFlag(NPCFlags.SpellClick);
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me.AddUnitFlag(UnitFlags.NotSelectable);
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Unit player = me.GetVehicle().GetPassenger(Seats.Player);
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if (player)
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@@ -792,7 +792,7 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
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public npc_pool_of_tar(Creature creature)
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: base(creature)
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{
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me.RemoveFlag(UnitFields.Flags, UnitFlags.NotSelectable);
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me.RemoveUnitFlag(UnitFlags.NotSelectable);
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me.SetReactState(ReactStates.Passive);
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me.CastSpell(me, Spells.TarPassive, true);
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}
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@@ -843,7 +843,7 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
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public npc_thorims_hammer(Creature creature)
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: base(creature)
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{
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me.SetFlag(UnitFields.Flags, UnitFlags.NotSelectable);
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me.AddUnitFlag(UnitFlags.NotSelectable);
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me.CastSpell(me, Spells.DummyBlue, true);
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}
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@@ -872,7 +872,7 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
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public npc_mimirons_inferno(Creature creature)
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: base(creature)
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{
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me.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable | UnitFlags.NotSelectable);
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me.AddUnitFlag(UnitFlags.NonAttackable | UnitFlags.NotSelectable);
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me.CastSpell(me, Spells.DummyYellow, true);
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me.SetReactState(ReactStates.Passive);
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}
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@@ -921,7 +921,7 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
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public npc_hodirs_fury(Creature creature)
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: base(creature)
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{
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me.SetFlag(UnitFields.Flags, UnitFlags.NotSelectable);
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me.AddUnitFlag(UnitFlags.NotSelectable);
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me.CastSpell(me, Spells.DummyGreen, true);
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}
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@@ -1038,7 +1038,7 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
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{
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if (menuId == GossipIds.MenuLoreKeeper && gossipListId == GossipIds.OptionLoreKeeper)
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{
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me.RemoveFlag(UnitFields.NpcFlags, NPCFlags.Gossip);
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me.RemoveNpcFlag(NPCFlags.Gossip);
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player.PlayerTalkClass.SendCloseGossip();
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me.GetMap().LoadGrid(364, -16); // make sure leviathan is loaded
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@@ -1055,9 +1055,9 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
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Creature brann = _instance.GetCreature(InstanceData.BrannBronzebeardIntro);
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if (brann)
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{
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brann.RemoveFlag(UnitFields.NpcFlags, NPCFlags.Gossip);
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brann.RemoveNpcFlag(NPCFlags.Gossip);
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delorah.GetMotionMaster().MovePoint(0, brann.GetPositionX() - 4, brann.GetPositionY(), brann.GetPositionZ());
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// @todo delorah->AI()->Talk(xxxx, brann->GetGUID()); when reached at branz
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// @todo delorah.AI().Talk(xxxx, brann.GetGUID()); when reached at branz
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}
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}
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}
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@@ -1356,7 +1356,7 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
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//! This could probably in the SPELL_EFFECT_SEND_EVENT handler too:
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owner.AddUnitState(UnitState.Stunned | UnitState.Root);
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owner.SetFlag(UnitFields.Flags, UnitFlags.Stunned);
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owner.AddUnitFlag(UnitFlags.Stunned);
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owner.RemoveAurasDueToSpell(Spells.GatheringSpeed);
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}
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@@ -1366,7 +1366,7 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
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if (!owner)
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return;
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owner.RemoveFlag(UnitFields.Flags, UnitFlags.Stunned);
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owner.RemoveUnitFlag(UnitFlags.Stunned);
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}
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public override void Register()
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@@ -389,7 +389,7 @@ namespace Scripts.Northrend.Ulduar
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{
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_Reset();
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me.SetReactState(ReactStates.Passive);
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me.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
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me.RemoveUnitFlag(UnitFlags.NonAttackable);
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GameObject elevator = ObjectAccessor.GetGameObject(me, instance.GetGuidData(InstanceData.MimironElevator));
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if (elevator)
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@@ -406,7 +406,7 @@ namespace Scripts.Northrend.Ulduar
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if (button)
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{
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button.SetGoState(GameObjectState.Ready);
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button.RemoveFlag(GameObjectFields.Flags, GameObjectFlags.NotSelectable);
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button.RemoveFlag(GameObjectFlags.NotSelectable);
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}
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_fireFighter = false;
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@@ -457,13 +457,13 @@ namespace Scripts.Northrend.Ulduar
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//PLay Sound number 15612
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_EnterCombat();
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me.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable);
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me.AddUnitFlag(UnitFlags.NonAttackable);
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me.RemoveAurasDueToSpell(Spells.Weld);
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DoCast(me.GetVehicleBase(), Spells.Seat6);
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GameObject button = ObjectAccessor.GetGameObject(me, instance.GetGuidData(InstanceData.MimironButton));
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if (button)
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button.SetFlag(GameObjectFields.Flags, GameObjectFlags.NotSelectable);
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button.AddFlag(GameObjectFlags.NotSelectable);
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if (_fireFighter)
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_events.ScheduleEvent(Events.SummonFlames, 3000);
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@@ -528,7 +528,7 @@ namespace Scripts.Northrend.Ulduar
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{
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DoCast(mkii, Spells.Seat7);
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mkii.RemoveAurasDueToSpell(Spells.FreezeAnim);
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mkii.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable | UnitFlags.NotSelectable);
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mkii.RemoveUnitFlag(UnitFlags.NonAttackable | UnitFlags.NotSelectable);
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}
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_events.ScheduleEvent(Events.Intro3, 2000);
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}
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@@ -676,7 +676,7 @@ namespace Scripts.Northrend.Ulduar
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if (aerial)
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{
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aerial.GetMotionMaster().MoveLand(0, new Position(aerial.GetPositionX(), aerial.GetPositionY(), aerial.GetPositionZMinusOffset()));
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aerial.SetByteValue(UnitFields.Bytes1, UnitBytes1Offsets.AnimTier, 0);
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aerial.SetAnimTier(UnitBytes1Flags.None, false);
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aerial.CastSpell(vx001, Spells.MountVx001);
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aerial.CastSpell(aerial, Spells.HalfHeal);
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}
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@@ -725,7 +725,7 @@ namespace Scripts.Northrend.Ulduar
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break;
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case Events.Outtro3:
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DoCast(me, Spells.TeleportVisual);
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me.SetFlag(UnitFields.Flags, UnitFlags.NotSelectable);
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me.AddUnitFlag(UnitFlags.NotSelectable);
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me.DespawnOrUnsummon(1000); // sniffs say 6 sec after, but it doesnt matter.
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break;
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default:
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@@ -756,7 +756,7 @@ namespace Scripts.Northrend.Ulduar
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void SetupEncounter()
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{
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_Reset();
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me.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable | UnitFlags.NotSelectable);
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me.AddUnitFlag(UnitFlags.NonAttackable | UnitFlags.NotSelectable);
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me.SetReactState(ReactStates.Passive);
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_fireFighter = false;
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_setupMine = true;
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@@ -770,7 +770,7 @@ namespace Scripts.Northrend.Ulduar
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if (damage >= me.GetHealth())
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{
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damage = (uint)(me.GetHealth() - 1); // Let creature fall to 1 hp, but do not let it die or damage itself with SetHealth().
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me.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable);
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me.AddUnitFlag(UnitFlags.NonAttackable);
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DoCast(me, Spells.VehicleDamaged, true);
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me.AttackStop();
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me.SetReactState(ReactStates.Passive);
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@@ -821,7 +821,7 @@ namespace Scripts.Northrend.Ulduar
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break;
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case Actions.AssembledCombat:
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me.SetStandState(UnitStandStateType.Stand);
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me.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable | UnitFlags.NotSelectable);
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me.RemoveUnitFlag(UnitFlags.NonAttackable | UnitFlags.NotSelectable);
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me.SetReactState(ReactStates.Aggressive);
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_events.SetPhase(Phases.Vol7ron);
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@@ -874,7 +874,7 @@ namespace Scripts.Northrend.Ulduar
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{
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case Waypoints.MkiiP1Idle:
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{
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me.SetFlag(UnitFields.Flags, UnitFlags.NotSelectable);
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me.AddUnitFlag(UnitFlags.NotSelectable);
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DoCast(me, Spells.HalfHeal);
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Creature mimiron = ObjectAccessor.GetCreature(me, instance.GetGuidData(BossIds.Mimiron));
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@@ -999,7 +999,7 @@ namespace Scripts.Northrend.Ulduar
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public boss_vx_001(Creature creature) : base(creature, BossIds.Mimiron)
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{
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me.SetDisableGravity(true); // This is the unfold visual state of VX-001, it has to be set on create as it requires an objectupdate if set later.
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me.SetUInt32Value(UnitFields.NpcEmotestate, (uint)Emote.StateSpecialUnarmed); // This is a hack to force the yet to be unfolded visual state.
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me.SetEmoteState(Emote.StateSpecialUnarmed); // This is a hack to force the yet to be unfolded visual state.
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me.SetReactState(ReactStates.Passive);
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_fireFighter = false;
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}
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@@ -1017,7 +1017,7 @@ namespace Scripts.Northrend.Ulduar
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if (_events.IsInPhase(Phases.Vx001))
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{
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me.CastStop();
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me.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable | UnitFlags.NotSelectable);
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me.AddUnitFlag(UnitFlags.NonAttackable | UnitFlags.NotSelectable);
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DoCast(me, Spells.HalfHeal); // has no effect, wat
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DoCast(me, Spells.TorsoDisabled);
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Creature mimiron = ObjectAccessor.GetCreature(me, instance.GetGuidData(BossIds.Mimiron));
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@@ -1027,7 +1027,7 @@ namespace Scripts.Northrend.Ulduar
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else if (_events.IsInPhase(Phases.Vol7ron))
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{
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me.SetStandState(UnitStandStateType.Dead);
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me.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable);
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me.AddUnitFlag(UnitFlags.NonAttackable);
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if (MimironConst.IsEncounterFinished(who))
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return;
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@@ -1050,9 +1050,9 @@ namespace Scripts.Northrend.Ulduar
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_events.ScheduleEvent(Events.FlameSuppressantVx, 6000);
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goto case Actions.StartVx001;
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case Actions.StartVx001:
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me.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable | UnitFlags.NotSelectable);
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me.RemoveUnitFlag(UnitFlags.NonAttackable | UnitFlags.NotSelectable);
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me.RemoveAurasDueToSpell(Spells.FreezeAnim);
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me.SetUInt32Value(UnitFields.NpcEmotestate, (uint)Emote.OneshotNone); // Remove emotestate.
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me.SetEmoteState(Emote.OneshotNone); // Remove emotestate.
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//me.SetuintValue(UnitFields.Bytes1, UnitBytes1Offsets.AnimTier, UnitBytes1Flags.AlwaysStand | UnitBytes1Flags.Hover); Blizzard handles hover animation like this it seems.
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DoCast(me, Spells.HeatWaveAura);
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@@ -1063,7 +1063,7 @@ namespace Scripts.Northrend.Ulduar
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break;
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case Actions.AssembledCombat:
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me.SetStandState(UnitStandStateType.Stand);
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me.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable | UnitFlags.NotSelectable);
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me.RemoveUnitFlag(UnitFlags.NonAttackable | UnitFlags.NotSelectable);
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_events.SetPhase(Phases.Vol7ron);
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_events.ScheduleEvent(Events.RocketStrike, 20000);
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@@ -1115,7 +1115,7 @@ namespace Scripts.Northrend.Ulduar
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// Handle rotation during SPELL_SPINNING_UP, SPELL_P3WX2_LASER_BARRAGE, SPELL_RAPID_BURST, and SPELL_HAND_PULSE_LEFT/RIGHT
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if (me.HasUnitState(UnitState.Casting))
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{
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List<ObjectGuid> channelObjects = me.GetChannelObjects();
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List<ObjectGuid> channelObjects = me.m_unitData.ChannelObjects;
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Unit channelTarget = (channelObjects.Count == 1 ? Global.ObjAccessor.GetUnit(me, channelObjects[0]) : null);
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if (channelTarget)
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me.SetFacingToObject(channelTarget);
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@@ -1191,7 +1191,7 @@ namespace Scripts.Northrend.Ulduar
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if (damage >= me.GetHealth())
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{
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damage = (uint)(me.GetHealth() - 1); // Let creature fall to 1 hp, but do not let it die or damage itself with SetHealth().
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me.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable);
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me.AddUnitFlag(UnitFlags.NonAttackable);
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me.AttackStop();
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me.SetReactState(ReactStates.Passive);
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DoCast(me, Spells.VehicleDamaged, true);
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@@ -1226,7 +1226,7 @@ namespace Scripts.Northrend.Ulduar
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_events.ScheduleEvent(Events.SummonFireBots, 1000, 0, Phases.AerialCommandUnit);
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goto case Actions.StartAerial;
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case Actions.StartAerial:
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me.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable | UnitFlags.NotSelectable);
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me.RemoveUnitFlag(UnitFlags.NonAttackable | UnitFlags.NotSelectable);
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me.SetReactState(ReactStates.Aggressive);
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_events.SetPhase(Phases.AerialCommandUnit);
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@@ -1245,7 +1245,7 @@ namespace Scripts.Northrend.Ulduar
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me.SetReactState(ReactStates.Aggressive);
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break;
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case Actions.AssembledCombat:
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me.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable | UnitFlags.NotSelectable);
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me.RemoveUnitFlag(UnitFlags.NonAttackable | UnitFlags.NotSelectable);
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me.SetReactState(ReactStates.Aggressive);
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me.SetStandState(UnitStandStateType.Stand);
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_events.SetPhase(Phases.Vol7ron);
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@@ -1281,7 +1281,7 @@ namespace Scripts.Northrend.Ulduar
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{
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if (type == MovementGeneratorType.Point && point == Waypoints.AerialP4Pos)
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{
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me.SetFlag(UnitFields.Flags, UnitFlags.NotSelectable);
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me.AddUnitFlag(UnitFlags.NotSelectable);
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Creature mimiron = ObjectAccessor.GetCreature(me, instance.GetGuidData(BossIds.Mimiron));
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if (mimiron)
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@@ -1596,7 +1596,7 @@ namespace Scripts.Northrend.Ulduar
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public override bool OnGossipHello(Player player, GameObject go)
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{
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if (go.HasFlag(GameObjectFields.Flags, GameObjectFlags.NotSelectable))
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if (go.HasFlag(GameObjectFlags.NotSelectable))
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return true;
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InstanceScript instance = go.GetInstanceScript();
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@@ -1607,7 +1607,7 @@ namespace Scripts.Northrend.Ulduar
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if (computer)
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computer.GetAI().DoAction(Actions.ActivateComputer);
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go.SetGoState(GameObjectState.Active);
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go.SetFlag(GameObjectFields.Flags, GameObjectFlags.NotSelectable);
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go.AddFlag(GameObjectFlags.NotSelectable);
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return true;
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}
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}
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@@ -1634,7 +1634,7 @@ namespace Scripts.Northrend.Ulduar
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Creature target = GetHitCreature();
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if (target)
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{
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target.SetFlag(UnitFields.Flags, UnitFlags.NotSelectable | UnitFlags.Pacified);
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target.AddUnitFlag(UnitFlags.NotSelectable | UnitFlags.Pacified);
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target.DespawnOrUnsummon(1000);
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}
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}
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@@ -1741,7 +1741,7 @@ namespace Scripts.Northrend.Ulduar
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{
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void FilterTargets(List<WorldObject> targets)
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{
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targets.RemoveAll(obj => obj.ToUnit() && (obj.ToUnit().GetVehicleBase() || obj.HasFlag(UnitFields.Flags, UnitFlags.NonAttackable)));
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targets.RemoveAll(obj => obj.IsUnit() && (obj.ToUnit().GetVehicleBase() || obj.ToUnit().HasUnitFlag(UnitFlags.NonAttackable)));
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}
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public override void Register()
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@@ -77,12 +77,12 @@ namespace Scripts.Northrend.Ulduar
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{
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case ACTION_HARPOON_BUILD:
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events.ScheduleEvent(EVENT_BUILD_HARPOON_1, 50000);
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if (me->GetMap()->GetSpawnMode() == DIFFICULTY_25_N)
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if (me.GetMap().GetSpawnMode() == DIFFICULTY_25_N)
|
||||
events.ScheduleEvent(EVENT_BUILD_HARPOON_3, 90000);
|
||||
break;
|
||||
case ACTION_PLACE_BROKEN_HARPOON:
|
||||
for (uint8 n = 0; n < RAID_MODE(2, 4); n++)
|
||||
me->SummonGameObject(GO_RAZOR_BROKEN_HARPOON, PosHarpoon[n].GetPositionX(), PosHarpoon[n].GetPositionY(), PosHarpoon[n].GetPositionZ(), 2.286f, 0, 0, 0, 0, 180);
|
||||
me.SummonGameObject(GO_RAZOR_BROKEN_HARPOON, PosHarpoon[n].GetPositionX(), PosHarpoon[n].GetPositionY(), PosHarpoon[n].GetPositionZ(), 2.286f, 0, 0, 0, 0, 180);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -97,39 +97,39 @@ namespace Scripts.Northrend.Ulduar
|
||||
{
|
||||
case EVENT_BUILD_HARPOON_1:
|
||||
Talk(EMOTE_HARPOON);
|
||||
if (GameObject * Harpoon = me->SummonGameObject(GO_RAZOR_HARPOON_1, PosHarpoon[0].GetPositionX(), PosHarpoon[0].GetPositionY(), PosHarpoon[0].GetPositionZ(), 4.790f, 0.0f, 0.0f, 0.0f, 0.0f, uint32(me->GetRespawnTime())))
|
||||
if (GameObject * Harpoon = me.SummonGameObject(GO_RAZOR_HARPOON_1, PosHarpoon[0].GetPositionX(), PosHarpoon[0].GetPositionY(), PosHarpoon[0].GetPositionZ(), 4.790f, 0.0f, 0.0f, 0.0f, 0.0f, uint32(me.GetRespawnTime())))
|
||||
{
|
||||
if (GameObject * BrokenHarpoon = Harpoon->FindNearestGameObject(GO_RAZOR_BROKEN_HARPOON, 5.0f)) //only nearest broken harpoon
|
||||
BrokenHarpoon->RemoveFromWorld();
|
||||
if (GameObject * BrokenHarpoon = Harpoon.FindNearestGameObject(GO_RAZOR_BROKEN_HARPOON, 5.0f)) //only nearest broken harpoon
|
||||
BrokenHarpoon.RemoveFromWorld();
|
||||
events.ScheduleEvent(EVENT_BUILD_HARPOON_2, 20000);
|
||||
events.CancelEvent(EVENT_BUILD_HARPOON_1);
|
||||
}
|
||||
return;
|
||||
case EVENT_BUILD_HARPOON_2:
|
||||
Talk(EMOTE_HARPOON);
|
||||
if (GameObject * Harpoon = me->SummonGameObject(GO_RAZOR_HARPOON_2, PosHarpoon[1].GetPositionX(), PosHarpoon[1].GetPositionY(), PosHarpoon[1].GetPositionZ(), 4.659f, 0, 0, 0, 0, uint32(me->GetRespawnTime())))
|
||||
if (GameObject * Harpoon = me.SummonGameObject(GO_RAZOR_HARPOON_2, PosHarpoon[1].GetPositionX(), PosHarpoon[1].GetPositionY(), PosHarpoon[1].GetPositionZ(), 4.659f, 0, 0, 0, 0, uint32(me.GetRespawnTime())))
|
||||
{
|
||||
if (GameObject * BrokenHarpoon = Harpoon->FindNearestGameObject(GO_RAZOR_BROKEN_HARPOON, 5.0f))
|
||||
BrokenHarpoon->RemoveFromWorld();
|
||||
if (GameObject * BrokenHarpoon = Harpoon.FindNearestGameObject(GO_RAZOR_BROKEN_HARPOON, 5.0f))
|
||||
BrokenHarpoon.RemoveFromWorld();
|
||||
events.CancelEvent(EVENT_BUILD_HARPOON_2);
|
||||
}
|
||||
return;
|
||||
case EVENT_BUILD_HARPOON_3:
|
||||
Talk(EMOTE_HARPOON);
|
||||
if (GameObject * Harpoon = me->SummonGameObject(GO_RAZOR_HARPOON_3, PosHarpoon[2].GetPositionX(), PosHarpoon[2].GetPositionY(), PosHarpoon[2].GetPositionZ(), 5.382f, 0, 0, 0, 0, uint32(me->GetRespawnTime())))
|
||||
if (GameObject * Harpoon = me.SummonGameObject(GO_RAZOR_HARPOON_3, PosHarpoon[2].GetPositionX(), PosHarpoon[2].GetPositionY(), PosHarpoon[2].GetPositionZ(), 5.382f, 0, 0, 0, 0, uint32(me.GetRespawnTime())))
|
||||
{
|
||||
if (GameObject * BrokenHarpoon = Harpoon->FindNearestGameObject(GO_RAZOR_BROKEN_HARPOON, 5.0f))
|
||||
BrokenHarpoon->RemoveFromWorld();
|
||||
if (GameObject * BrokenHarpoon = Harpoon.FindNearestGameObject(GO_RAZOR_BROKEN_HARPOON, 5.0f))
|
||||
BrokenHarpoon.RemoveFromWorld();
|
||||
events.ScheduleEvent(EVENT_BUILD_HARPOON_4, 20000);
|
||||
events.CancelEvent(EVENT_BUILD_HARPOON_3);
|
||||
}
|
||||
return;
|
||||
case EVENT_BUILD_HARPOON_4:
|
||||
Talk(EMOTE_HARPOON);
|
||||
if (GameObject * Harpoon = me->SummonGameObject(GO_RAZOR_HARPOON_4, PosHarpoon[3].GetPositionX(), PosHarpoon[3].GetPositionY(), PosHarpoon[3].GetPositionZ(), 4.266f, 0, 0, 0, 0, uint32(me->GetRespawnTime())))
|
||||
if (GameObject * Harpoon = me.SummonGameObject(GO_RAZOR_HARPOON_4, PosHarpoon[3].GetPositionX(), PosHarpoon[3].GetPositionY(), PosHarpoon[3].GetPositionZ(), 4.266f, 0, 0, 0, 0, uint32(me.GetRespawnTime())))
|
||||
{
|
||||
if (GameObject * BrokenHarpoon = Harpoon->FindNearestGameObject(GO_RAZOR_BROKEN_HARPOON, 5.0f))
|
||||
BrokenHarpoon->RemoveFromWorld();
|
||||
if (GameObject * BrokenHarpoon = Harpoon.FindNearestGameObject(GO_RAZOR_BROKEN_HARPOON, 5.0f))
|
||||
BrokenHarpoon.RemoveFromWorld();
|
||||
events.CancelEvent(EVENT_BUILD_HARPOON_4);
|
||||
}
|
||||
return;
|
||||
|
||||
@@ -68,7 +68,7 @@ namespace Scripts.Northrend.Ulduar
|
||||
if (_algalonTimer != 0 && _algalonTimer <= 60)
|
||||
algalon.GetAI().DoAction((int)InstanceEvents.ActionInitAlgalon);
|
||||
else
|
||||
algalon.RemoveFlag(UnitFields.Flags, UnitFlags.ImmuneToPc);
|
||||
algalon.RemoveUnitFlag(UnitFlags.ImmuneToPc);
|
||||
}
|
||||
|
||||
// Keepers at Observation Ring
|
||||
@@ -435,7 +435,7 @@ namespace Scripts.Northrend.Ulduar
|
||||
case InstanceGameObjectIds.CelestialPlanetariumAccess10:
|
||||
case InstanceGameObjectIds.CelestialPlanetariumAccess25:
|
||||
if (_algalonSummoned)
|
||||
gameObject.SetFlag(GameObjectFields.Flags, GameObjectFlags.InUse);
|
||||
gameObject.AddFlag(GameObjectFlags.InUse);
|
||||
break;
|
||||
case InstanceGameObjectIds.DoodadUlSigildoor01:
|
||||
AlgalonSigilDoorGUID[0] = gameObject.GetGUID();
|
||||
@@ -610,7 +610,7 @@ namespace Scripts.Northrend.Ulduar
|
||||
if (vehicle != null)
|
||||
{
|
||||
vehicle.RemoveAllPassengers();
|
||||
vehicleCreature.SetFlag(UnitFields.Flags, UnitFlags.NotSelectable);
|
||||
vehicleCreature.AddUnitFlag(UnitFlags.NotSelectable);
|
||||
vehicleCreature.DespawnOrUnsummon(5 * Time.Minute * Time.InMilliseconds);
|
||||
}
|
||||
}
|
||||
@@ -640,7 +640,7 @@ namespace Scripts.Northrend.Ulduar
|
||||
if (gameObject)
|
||||
{
|
||||
gameObject.SetRespawnTime((int)gameObject.GetRespawnDelay());
|
||||
gameObject.RemoveFlag(GameObjectFields.Flags, GameObjectFlags.NotSelectable);
|
||||
gameObject.RemoveFlag(GameObjectFlags.NotSelectable);
|
||||
}
|
||||
HandleGameObject(KologarnBridgeGUID, false);
|
||||
}
|
||||
@@ -651,7 +651,7 @@ namespace Scripts.Northrend.Ulduar
|
||||
GameObject HodirRareCache = instance.GetGameObject(HodirRareCacheGUID);
|
||||
if (HodirRareCache)
|
||||
if (GetData(InstanceData.HodirRareCache) != 0)
|
||||
HodirRareCache.RemoveFlag(GameObjectFields.Flags, GameObjectFlags.NotSelectable);
|
||||
HodirRareCache.RemoveFlag(GameObjectFlags.NotSelectable);
|
||||
GameObject HodirChest = instance.GetGameObject(HodirChestGUID);
|
||||
if (HodirChest)
|
||||
HodirChest.SetRespawnTime((int)HodirChest.GetRespawnDelay());
|
||||
|
||||
@@ -24,6 +24,7 @@ using Game.Scripting;
|
||||
using Game.Spells;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Game.Network.Packets;
|
||||
|
||||
namespace Scripts.Northrend.Ulduar.Xt002
|
||||
{
|
||||
@@ -143,7 +144,7 @@ namespace Scripts.Northrend.Ulduar.Xt002
|
||||
{
|
||||
_Reset();
|
||||
|
||||
me.RemoveFlag(UnitFields.Flags, UnitFlags.NotSelectable);
|
||||
me.RemoveUnitFlag(UnitFlags.NotSelectable);
|
||||
me.SetReactState(ReactStates.Aggressive);
|
||||
DoCastSelf(SpellIds.Stand);
|
||||
|
||||
@@ -225,7 +226,7 @@ namespace Scripts.Northrend.Ulduar.Xt002
|
||||
{
|
||||
Talk(Texts.Death);
|
||||
_JustDied();
|
||||
me.RemoveFlag(UnitFields.Flags, UnitFlags.NotSelectable);
|
||||
me.RemoveUnitFlag(UnitFlags.NotSelectable);
|
||||
}
|
||||
|
||||
public override void DamageTaken(Unit attacker, ref uint damage)
|
||||
@@ -306,8 +307,8 @@ namespace Scripts.Northrend.Ulduar.Xt002
|
||||
heart.CastSpell(me, SpellIds.HeartLightningTether);
|
||||
heart.CastSpell(heart, SpellIds.HeartHealToFull, true);
|
||||
heart.CastSpell(me, SpellIds.RideVehicleExposed, true);
|
||||
heart.RemoveFlag(UnitFields.Flags, UnitFlags.NotSelectable);
|
||||
heart.SetFlag(UnitFields.Flags, UnitFlags.Unk29);
|
||||
heart.RemoveUnitFlag(UnitFlags.NotSelectable);
|
||||
heart.AddUnitFlag(UnitFlags.Unk29);
|
||||
}
|
||||
_scheduler.DelayGroup(Misc.PhaseOneGroup, TimeSpan.FromSeconds(30));
|
||||
|
||||
@@ -330,7 +331,7 @@ namespace Scripts.Northrend.Ulduar.Xt002
|
||||
Talk(Texts.HeartClosed);
|
||||
Talk(Texts.EmoteHeartClosed);
|
||||
|
||||
me.RemoveFlag(UnitFields.Flags, UnitFlags.NotSelectable);
|
||||
me.RemoveUnitFlag(UnitFlags.NotSelectable);
|
||||
me.SetReactState(ReactStates.Aggressive);
|
||||
DoCastSelf(SpellIds.Stand);
|
||||
|
||||
@@ -343,8 +344,8 @@ namespace Scripts.Northrend.Ulduar.Xt002
|
||||
return;
|
||||
|
||||
heart.CastSpell(me, SpellIds.HeartRideVehicle, true);
|
||||
heart.SetFlag(UnitFields.Flags, UnitFlags.NotSelectable);
|
||||
heart.RemoveFlag(UnitFields.Flags, UnitFlags.Unk29);
|
||||
heart.AddUnitFlag(UnitFlags.NotSelectable);
|
||||
heart.RemoveUnitFlag(UnitFlags.Unk29);
|
||||
heart.RemoveAurasDueToSpell(SpellIds.ExposedHeart);
|
||||
|
||||
if (!_hardMode)
|
||||
@@ -529,12 +530,6 @@ namespace Scripts.Northrend.Ulduar.Xt002
|
||||
|
||||
DoCast(SpellIds.AuraBoombot); // For achievement
|
||||
|
||||
// HACK/workaround:
|
||||
// these values aren't confirmed - lack of data - and the values in DB are incorrect
|
||||
// these values are needed for correct damage of Boom spell
|
||||
me.SetFloatValue(UnitFields.MinDamage, 15000.0f);
|
||||
me.SetFloatValue(UnitFields.MaxDamage, 18000.0f);
|
||||
|
||||
// @todo proper waypoints?
|
||||
Creature pXT002 = ObjectAccessor.GetCreature(me, _instance.GetGuidData(BossIds.Xt002));
|
||||
if (pXT002)
|
||||
@@ -547,20 +542,22 @@ namespace Scripts.Northrend.Ulduar.Xt002
|
||||
{
|
||||
_boomed = true; // Prevent recursive calls
|
||||
|
||||
//me.SendSpellInstakillLog(Spells.Boom, me);
|
||||
SpellInstakillLog instakill = new SpellInstakillLog();
|
||||
instakill.Caster = me.GetGUID();
|
||||
instakill.Target = me.GetGUID();
|
||||
instakill.SpellID = SpellIds.Boom;
|
||||
me.SendMessageToSet(instakill, false);
|
||||
|
||||
//me.DealDamage(me, me.GetHealth(), null, DamageEffectType.NoDamage, SpellSchoolMask.Normal, null, false);
|
||||
me.DealDamage(me, (uint)me.GetHealth(), null, DamageEffectType.NoDamage, SpellSchoolMask.Normal, null, false);
|
||||
|
||||
damage = 0;
|
||||
|
||||
me.CastSpell(me, SpellIds.Boom, false);
|
||||
|
||||
// Visual only seems to work if the instant kill event is delayed or the spell itself is delayed
|
||||
// Casting done from player and caster source has the same targetinfo flags,
|
||||
// so that can't be the issue
|
||||
// See BoomEvent class
|
||||
// Schedule 1s delayed
|
||||
//me.m_Events.AddEvent(new BoomEvent(me), me.m_Events.CalculateTime(1 * Time.InMilliseconds));
|
||||
me.m_Events.AddEvent(new BoomEvent(me), me.m_Events.CalculateTime(1 * Time.InMilliseconds));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -801,7 +798,7 @@ namespace Scripts.Northrend.Ulduar.Xt002
|
||||
if (!target)
|
||||
return;
|
||||
|
||||
target.SetFlag(UnitFields.Flags, UnitFlags.NotSelectable);
|
||||
target.AddUnitFlag(UnitFlags.NotSelectable);
|
||||
target.SetStandState(UnitStandStateType.Submerged);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user