Fix build. (scripts are fixed but most need updated tho)
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@@ -142,7 +142,7 @@ namespace Scripts.Outlands
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{
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public npc_cooshcooshAI(Creature creature) : base(creature)
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{
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m_uiNormFaction = creature.getFaction();
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m_uiNormFaction = creature.GetFaction();
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}
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uint m_uiNormFaction;
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@@ -150,7 +150,7 @@ namespace Scripts.Outlands
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public override void Reset()
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{
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_events.ScheduleEvent(Event_LightningBolt, 2000);
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if (me.getFaction() != m_uiNormFaction)
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if (me.GetFaction() != m_uiNormFaction)
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me.SetFaction(m_uiNormFaction);
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}
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