Core/Misc: Rename _2 skillline definitions to _CLASSIC

Port From (https://github.com/TrinityCore/TrinityCore/commit/79be716e632507d6474b980c0ce092b4f5ae66ba)
This commit is contained in:
hondacrx
2023-02-12 01:13:52 -05:00
parent d8cdf211ea
commit b460536e35
3 changed files with 16 additions and 16 deletions
+3 -3
View File
@@ -1279,7 +1279,7 @@ namespace Game.Entities
switch (SkillId)
{
case SkillType.Herbalism:
case SkillType.Herbalism2:
case SkillType.ClassicHerbalism:
case SkillType.OutlandHerbalism:
case SkillType.NorthrendHerbalism:
case SkillType.CataclysmHerbalism:
@@ -1291,7 +1291,7 @@ namespace Game.Entities
case SkillType.Inscription:
return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, grayLevel, greenLevel, yellowLevel) * (int)Multiplicator, gathering_skill_gain);
case SkillType.Skinning:
case SkillType.Skinning2:
case SkillType.ClassicSkinning:
case SkillType.OutlandSkinning:
case SkillType.NorthrendSkinning:
case SkillType.CataclysmSkinning:
@@ -1304,7 +1304,7 @@ namespace Game.Entities
else
return UpdateSkillPro(SkillId, (int)(SkillGainChance(SkillValue, grayLevel, greenLevel, yellowLevel) * Multiplicator) >> (int)(SkillValue / WorldConfig.GetIntValue(WorldCfg.SkillChanceSkinningSteps)), gathering_skill_gain);
case SkillType.Mining:
case SkillType.Mining2:
case SkillType.ClassicMining:
case SkillType.OutlandMining:
case SkillType.NorthrendMining:
case SkillType.CataclysmMining: