Misc Fixes
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@@ -1138,15 +1138,20 @@ namespace Game.Network.Packets
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}
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}
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public long Health;
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public int AttackPower;
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public int SpellPower;
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long Health;
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int AttackPower;
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int SpellPower;
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List<SpellLogPowerData> PowerData = new List<SpellLogPowerData>();
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}
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class SandboxScalingData
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{
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public bool GenerateDataForUnits(Creature attacker, Player target)
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bool GenerateDataPlayerToPlayer(Player attacker, Player target)
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{
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return false;
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}
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bool GenerateDataCreatureToPlayer(Creature attacker, Player target)
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{
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CreatureTemplate creatureTemplate = attacker.GetCreatureTemplate();
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@@ -1162,7 +1167,7 @@ namespace Game.Network.Packets
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return true;
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}
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public bool GenerateDataForUnits(Player attacker, Creature target)
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bool GenerateDataPlayerToCreature(Player attacker, Creature target)
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{
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CreatureTemplate creatureTemplate = target.GetCreatureTemplate();
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@@ -1178,7 +1183,7 @@ namespace Game.Network.Packets
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return true;
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}
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public bool GenerateDataForUnits(Creature attacker, Creature target)
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bool GenerateDataCreatureToCreature(Creature attacker, Creature target)
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{
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CreatureTemplate creatureTemplate = target.HasScalableLevels() ? target.GetCreatureTemplate() : attacker.GetCreatureTemplate();
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@@ -1203,11 +1208,11 @@ namespace Game.Network.Packets
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Player playerTarget = target.ToPlayer();
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Creature creatureTarget = target.ToCreature();
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if (playerTarget)
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return GenerateDataForUnits(playerAttacker, playerTarget);
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return GenerateDataPlayerToPlayer(playerAttacker, playerTarget);
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else if (creatureTarget)
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{
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if (creatureTarget.HasScalableLevels())
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return GenerateDataForUnits(playerAttacker, creatureTarget);
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return GenerateDataPlayerToCreature(playerAttacker, creatureTarget);
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}
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}
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else if (creatureAttacker)
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@@ -1215,11 +1220,14 @@ namespace Game.Network.Packets
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Player playerTarget = target.ToPlayer();
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Creature creatureTarget = target.ToCreature();
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if (playerTarget)
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return GenerateDataForUnits(creatureAttacker, playerTarget);
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{
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if (creatureAttacker.HasScalableLevels())
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return GenerateDataCreatureToPlayer(creatureAttacker, playerTarget);
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}
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else if (creatureTarget)
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{
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if (creatureAttacker.HasScalableLevels() || creatureTarget.HasScalableLevels())
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return GenerateDataForUnits(creatureAttacker, creatureTarget);
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return GenerateDataCreatureToCreature(creatureAttacker, creatureTarget);
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}
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}
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