Misc fixes
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@@ -290,12 +290,12 @@ namespace Scripts.World.GameObjects
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{
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// These Are In Seconds
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//Brewfestmusictime
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public const uint EventBrewfestdwarf01Time = 95000;
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public const uint EventBrewfestdwarf02Time = 155000;
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public const uint EventBrewfestdwarf03Time = 23000;
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public const uint EventBrewfestgoblin01Time = 68000;
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public const uint EventBrewfestgoblin02Time = 93000;
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public const uint EventBrewfestgoblin03Time = 28000;
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public static TimeSpan EventBrewfestdwarf01Time = TimeSpan.FromSeconds(95);
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public static TimeSpan EventBrewfestdwarf02Time = TimeSpan.FromSeconds(155);
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public static TimeSpan EventBrewfestdwarf03Time = TimeSpan.FromSeconds(23);
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public static TimeSpan EventBrewfestgoblin01Time = TimeSpan.FromSeconds(68);
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public static TimeSpan EventBrewfestgoblin02Time = TimeSpan.FromSeconds(93);
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public static TimeSpan EventBrewfestgoblin03Time = TimeSpan.FromSeconds(28);
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//Bellhourlymisc
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public const uint GameEventHourlyBells = 73;
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@@ -816,7 +816,7 @@ namespace Scripts.World.GameObjects
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class go_brewfest_music : GameObjectAI
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{
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uint rnd = 0;
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uint musicTime = 1000;
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TimeSpan musicTime = TimeSpan.FromSeconds(1);
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public go_brewfest_music(GameObject go) : base(go)
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{
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@@ -825,7 +825,7 @@ namespace Scripts.World.GameObjects
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if (Global.GameEventMgr.IsHolidayActive(HolidayIds.Brewfest)) // Check if Brewfest is active
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{
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rnd = RandomHelper.URand(0, 2); // Select random music sample
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task.Repeat(TimeSpan.FromMilliseconds(musicTime)); // Select new song music after play time is over
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task.Repeat(musicTime); // Select new song music after play time is over
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}
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(2), task =>
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