Fixed quest tracking and who knows what else.
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@@ -470,6 +470,7 @@ namespace Game.Misc
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}
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}
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}
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}
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packet.Info.QuestID = quest.Id;
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packet.Info.QuestType = (int)quest.Type;
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packet.Info.QuestType = (int)quest.Type;
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packet.Info.QuestLevel = quest.Level;
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packet.Info.QuestLevel = quest.Level;
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packet.Info.QuestPackageID = quest.PackageID;
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packet.Info.QuestPackageID = quest.PackageID;
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@@ -6170,7 +6170,7 @@ namespace Game
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// Load `quest_objectives`
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// Load `quest_objectives`
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// 0 1 2 3 4 5 6 7 8 9
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// 0 1 2 3 4 5 6 7 8 9
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result = DB.World.Query("SELECT ID, QuestID, Type, StorageIndex, ObjectID, Amount, Flags, Flags, ProgressBarWeight, Description FROM quest_objectives ORDER BY StorageIndex ASC");
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result = DB.World.Query("SELECT ID, QuestID, Type, StorageIndex, ObjectID, Amount, Flags, Flags2, ProgressBarWeight, Description FROM quest_objectives ORDER BY StorageIndex ASC");
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if (result.IsEmpty())
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if (result.IsEmpty())
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{
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{
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