Core/Objects: Move personal summon handling from TemporarySummon/GameObject to WorldObject and check it using dedicated guid field

Port From (https://github.com/TrinityCore/TrinityCore/commit/1082a6645e96c611b3145b5d6208fc4db6e4b2d3)
This commit is contained in:
hondacrx
2021-03-29 17:11:46 -04:00
parent e2f0153b03
commit b4bf10ed22
7 changed files with 23 additions and 52 deletions
+1 -1
View File
@@ -2300,7 +2300,7 @@ namespace Game.Maps
public bool Invoke(Creature u)
{
if (u.GetDeathState() != DeathState.Dead && u.GetEntry() == i_entry && u.IsAlive() == i_alive && i_obj.IsWithinDistInMap(u, i_range) && !TempSummon.IsPersonalSummonOfAnotherPlayer(u, i_obj.GetGUID()))
if (u.GetDeathState() != DeathState.Dead && u.GetEntry() == i_entry && u.IsAlive() == i_alive && i_obj.IsWithinDistInMap(u, i_range) && u.CanSeeOrDetect(i_obj))
{
i_range = i_obj.GetDistance(u); // use found unit range as new range limit for next check
return true;
+4 -2
View File
@@ -3913,7 +3913,7 @@ namespace Game.Maps
}
}
public TempSummon SummonCreature(uint entry, Position pos, SummonPropertiesRecord properties = null, uint duration = 0, Unit summoner = null, uint spellId = 0, uint vehId = 0, bool visibleBySummonerOnly = false)
public TempSummon SummonCreature(uint entry, Position pos, SummonPropertiesRecord properties = null, uint duration = 0, Unit summoner = null, uint spellId = 0, uint vehId = 0, bool personalSpawn = false)
{
var mask = UnitTypeMask.Summon;
if (properties != null)
@@ -3995,7 +3995,9 @@ namespace Game.Maps
summon.SetCreatedBySpell(spellId);
summon.SetHomePosition(pos);
summon.InitStats(duration);
summon.SetVisibleBySummonerOnly(visibleBySummonerOnly);
if (personalSpawn && summoner != null)
summon.SetPrivateObjectOwner(summoner.IsPrivateObject() ? summoner.GetPrivateObjectOwner() : summoner.GetGUID());
AddToMap(summon.ToCreature());
summon.InitSummon();