diff --git a/Source/Game/Entities/Creature/CreatureGroups.cs b/Source/Game/Entities/Creature/CreatureGroups.cs index ec4442597..f4a490e90 100644 --- a/Source/Game/Entities/Creature/CreatureGroups.cs +++ b/Source/Game/Entities/Creature/CreatureGroups.cs @@ -261,17 +261,10 @@ namespace Game.Entities foreach (var creature in _members.Keys) { if (creature != _leader && creature.IsAlive()) - { - if (dismiss) - creature.GetMotionMaster().Initialize(); - else - creature.GetMotionMaster().MoveIdle(); - - Log.outDebug(LogFilter.Unit, $"CreatureGroup::FormationReset: Set {(dismiss ? "default" : "idle")} movement for member {creature.GetGUID()}"); - } + creature.GetMotionMaster().MoveIdle(); } - _formed = !dismiss; + //_formed = !dismiss; } public void LeaderStartedMoving()