diff --git a/Source/Game/Entities/Creature/Creature.cs b/Source/Game/Entities/Creature/Creature.cs index a56e9477f..70176c417 100644 --- a/Source/Game/Entities/Creature/Creature.cs +++ b/Source/Game/Entities/Creature/Creature.cs @@ -2215,7 +2215,7 @@ namespace Game.Entities } uint thisRespawnTime = (uint)(forceDelay != 0 ? Time.UnixTime + forceDelay : m_respawnTime); - GetMap().SaveRespawnTime(SpawnObjectType.Creature, m_spawnId, GetEntry(), thisRespawnTime, GetMap().GetZoneId(GetPhaseShift(), GetHomePosition()), GridDefines.ComputeGridCoord(GetHomePosition().GetPositionX(), GetHomePosition().GetPositionY()).GetId(), m_creatureData.dbData && saveToDb); + GetMap().SaveRespawnTime(SpawnObjectType.Creature, m_spawnId, GetEntry(), thisRespawnTime, GetMap().GetZoneId(GetPhaseShift(), GetHomePosition()), GridDefines.ComputeGridCoord(GetHomePosition().GetPositionX(), GetHomePosition().GetPositionY()).GetId(), saveToDb && m_creatureData != null && m_creatureData.dbData); } public bool CanCreatureAttack(Unit victim, bool force = true)