DB Updates
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@@ -0,0 +1,30 @@
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--
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-- Table structure for table `character_instance_lock`
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--
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DROP TABLE IF EXISTS `character_instance_lock`;
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CREATE TABLE `character_instance_lock` (
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`guid` bigint unsigned NOT NULL,
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`mapId` int unsigned NOT NULL,
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`lockId` int unsigned NOT NULL,
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`instanceId` int unsigned DEFAULT NULL,
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`difficulty` tinyint unsigned DEFAULT NULL,
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`data` text COLLATE utf8mb4_unicode_ci,
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`completedEncountersMask` int unsigned DEFAULT NULL,
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`entranceWorldSafeLocId` int unsigned DEFAULT NULL,
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`expiryTime` bigint unsigned DEFAULT NULL,
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`extended` tinyint unsigned DEFAULT NULL,
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PRIMARY KEY (`guid`,`mapId`,`lockId`),
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UNIQUE KEY `uk_character_instanceId` (`guid`,`instanceId`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
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--
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-- Table structure for table `instance`
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--
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DROP TABLE IF EXISTS `instance`;
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CREATE TABLE `instance` (
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`instanceId` int unsigned NOT NULL,
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`data` text COLLATE utf8mb4_unicode_ci,
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`completedEncountersMask` int unsigned DEFAULT NULL,
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`entranceWorldSafeLocId` int unsigned DEFAULT NULL,
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PRIMARY KEY (`instanceId`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
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@@ -0,0 +1,3 @@
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DROP TABLE IF EXISTS `character_instance`;
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DROP TABLE IF EXISTS `group_instance`;
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DROP TABLE IF EXISTS `instance_reset`;
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@@ -0,0 +1 @@
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DROP TABLE IF EXISTS `instance_scenario_progress`;
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