Core/Maps: Use FindMap instead of CreateBaseMap in places where the intent was to check for a existing map (and a loaded grid on that map)
Port From (https://github.com/TrinityCore/TrinityCore/commit/4c173e4b7b35161fcaaa4917da8fde2e4f3cbdd8)
This commit is contained in:
@@ -663,21 +663,13 @@ namespace Game.BattleFields
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public Creature SpawnCreature(uint entry, Position pos)
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{
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//Get map object
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Map map = Global.MapMgr.CreateBaseMap(m_MapId);
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if (!map)
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{
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Log.outError(LogFilter.Battlefield, "Battlefield:SpawnCreature: Can't create creature entry: {0} map not found", entry);
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return null;
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}
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if (Global.ObjectMgr.GetCreatureTemplate(entry) == null)
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{
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Log.outError(LogFilter.Battlefield, "Battlefield:SpawnCreature: entry {0} does not exist.", entry);
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return null;
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}
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Creature creature = Creature.CreateCreature(entry, map, pos);
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Creature creature = Creature.CreateCreature(entry, m_Map, pos);
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if (!creature)
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{
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Log.outError(LogFilter.Battlefield, "Battlefield:SpawnCreature: Can't create creature entry: {0}", entry);
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@@ -687,7 +679,7 @@ namespace Game.BattleFields
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creature.SetHomePosition(pos);
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// Set creature in world
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map.AddToMap(creature);
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m_Map.AddToMap(creature);
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creature.SetActive(true);
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return creature;
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@@ -696,11 +688,6 @@ namespace Game.BattleFields
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// Method for spawning gameobject on map
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public GameObject SpawnGameObject(uint entry, Position pos, Quaternion rotation)
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{
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// Get map object
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Map map = Global.MapMgr.CreateBaseMap(m_MapId);
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if (!map)
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return null;
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if (Global.ObjectMgr.GetGameObjectTemplate(entry) == null)
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{
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Log.outError(LogFilter.Battlefield, "Battlefield.SpawnGameObject: GameObject template {0} not found in database! Battlefield not created!", entry);
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@@ -708,7 +695,7 @@ namespace Game.BattleFields
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}
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// Create gameobject
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GameObject go = GameObject.CreateGameObject(entry, map, pos, rotation, 255, GameObjectState.Ready);
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GameObject go = GameObject.CreateGameObject(entry, m_Map, pos, rotation, 255, GameObjectState.Ready);
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if (!go)
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{
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Log.outError(LogFilter.Battlefield, "Battlefield:SpawnGameObject: Cannot create gameobject template {1}! Battlefield not created!", entry);
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@@ -716,7 +703,7 @@ namespace Game.BattleFields
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}
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// Add to world
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map.AddToMap(go);
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m_Map.AddToMap(go);
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go.SetActive(true);
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return go;
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@@ -34,7 +34,7 @@ namespace Game.BattleFields
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m_BattleId = BattlefieldIds.WG;
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m_ZoneId = WGConst.ZoneId;
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m_MapId = WGConst.MapId;
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m_Map = Global.MapMgr.FindMap(m_MapId, 0);
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m_Map = Global.MapMgr.CreateBaseMap(m_MapId);
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m_MaxPlayer = WorldConfig.GetUIntValue(WorldCfg.WintergraspPlrMax);
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m_IsEnabled = WorldConfig.GetBoolValue(WorldCfg.WintergraspEnable);
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@@ -1170,9 +1170,9 @@ namespace Game
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Global.ObjectMgr.AddCreatureToGrid(guid, data);
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// Spawn if necessary (loaded grids only)
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Map map = Global.MapMgr.CreateBaseMap(data.mapid);
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Map map = Global.MapMgr.FindMap(data.mapid, 0);
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// We use spawn coords to spawn
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if (!map.Instanceable() && map.IsGridLoaded(data.posX, data.posY))
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if (map != null && !map.Instanceable() && map.IsGridLoaded(data.posX, data.posY))
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Creature.CreateCreatureFromDB(guid, map);
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}
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}
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@@ -1193,9 +1193,9 @@ namespace Game
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Global.ObjectMgr.AddGameObjectToGrid(guid, data);
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// Spawn if necessary (loaded grids only)
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// this base map checked as non-instanced and then only existed
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Map map = Global.MapMgr.CreateBaseMap(data.mapid);
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Map map = Global.MapMgr.FindMap(data.mapid, 0);
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// We use current coords to unspawn, not spawn coords since creature can have changed grid
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if (!map.Instanceable() && map.IsGridLoaded(data.posX, data.posY))
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if (map != null && !map.Instanceable() && map.IsGridLoaded(data.posX, data.posY))
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{
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GameObject pGameobject = GameObject.CreateGameObjectFromDB(guid, map, false);
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// @todo find out when it is add to map
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@@ -655,8 +655,8 @@ namespace Game
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if (data != null)
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{
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Global.ObjectMgr.RemoveCreatureFromGrid(guid, data);
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Map map = Global.MapMgr.CreateBaseMap(data.mapid);
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if (!map.Instanceable())
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Map map = Global.MapMgr.FindMap(data.mapid, 0);
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if (map != null && !map.Instanceable())
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{
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var creatureBounds = map.GetCreatureBySpawnIdStore().LookupByKey(guid);
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foreach (var creature in creatureBounds)
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@@ -671,9 +671,8 @@ namespace Game
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if (data != null)
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{
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Global.ObjectMgr.RemoveGameObjectFromGrid(guid, data);
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Map map = Global.MapMgr.CreateBaseMap(data.mapid);
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if (!map.Instanceable())
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Map map = Global.MapMgr.FindMap(data.mapid, 0);
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if (map != null && !map.Instanceable())
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{
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var gameobjectBounds = map.GetGameObjectBySpawnIdStore().LookupByKey(guid);
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foreach (var go in gameobjectBounds)
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@@ -857,34 +856,38 @@ namespace Game
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switch (typeof(T).Name)
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{
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case "Creature":
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CreatureData data = Global.ObjectMgr.GetCreatureData(obj.guid);
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if (data != null)
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{
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Global.ObjectMgr.AddCreatureToGrid(obj.guid, data);
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CreatureData data = Global.ObjectMgr.GetCreatureData(obj.guid);
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if (data != null)
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{
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Global.ObjectMgr.AddCreatureToGrid(obj.guid, data);
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// Spawn if necessary (loaded grids only)
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Map map = Global.MapMgr.CreateBaseMap(data.mapid);
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// We use spawn coords to spawn
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if (!map.Instanceable() && map.IsGridLoaded(data.posX, data.posY))
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Creature.CreateCreatureFromDB(obj.guid, map);
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// Spawn if necessary (loaded grids only)
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Map map = Global.MapMgr.FindMap(data.mapid, 0);
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// We use spawn coords to spawn
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if (map != null && !map.Instanceable() && map.IsGridLoaded(data.posX, data.posY))
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Creature.CreateCreatureFromDB(obj.guid, map);
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}
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}
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break;
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case "GameObject":
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GameObjectData data_ = Global.ObjectMgr.GetGOData(obj.guid);
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if (data_ != null)
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{
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Global.ObjectMgr.AddGameObjectToGrid(obj.guid, data_);
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// Spawn if necessary (loaded grids only)
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// this base map checked as non-instanced and then only existed
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Map map = Global.MapMgr.CreateBaseMap(data_.mapid);
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// We use current coords to unspawn, not spawn coords since creature can have changed grid
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if (!map.Instanceable() && map.IsGridLoaded(data_.posX, data_.posY))
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GameObjectData data = Global.ObjectMgr.GetGOData(obj.guid);
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if (data != null)
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{
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GameObject go = GameObject.CreateGameObjectFromDB(obj.guid, map, false);
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if (go)
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Global.ObjectMgr.AddGameObjectToGrid(obj.guid, data);
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// Spawn if necessary (loaded grids only)
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// this base map checked as non-instanced and then only existed
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Map map = Global.MapMgr.FindMap(data.mapid, 0);
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// We use current coords to unspawn, not spawn coords since creature can have changed grid
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if (map != null && !map.Instanceable() && map.IsGridLoaded(data.posX, data.posY))
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{
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if (go.IsSpawnedByDefault())
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map.AddToMap(go);
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GameObject go = GameObject.CreateGameObjectFromDB(obj.guid, map, false);
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if (go)
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{
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if (go.IsSpawnedByDefault())
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map.AddToMap(go);
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}
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}
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}
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}
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