Core/Maps: Use FindMap instead of CreateBaseMap in places where the intent was to check for a existing map (and a loaded grid on that map)

Port From (https://github.com/TrinityCore/TrinityCore/commit/4c173e4b7b35161fcaaa4917da8fde2e4f3cbdd8)
This commit is contained in:
hondacrx
2020-07-24 18:14:35 -04:00
parent 97ee7c437d
commit b628eaec35
4 changed files with 37 additions and 47 deletions
+28 -25
View File
@@ -655,8 +655,8 @@ namespace Game
if (data != null)
{
Global.ObjectMgr.RemoveCreatureFromGrid(guid, data);
Map map = Global.MapMgr.CreateBaseMap(data.mapid);
if (!map.Instanceable())
Map map = Global.MapMgr.FindMap(data.mapid, 0);
if (map != null && !map.Instanceable())
{
var creatureBounds = map.GetCreatureBySpawnIdStore().LookupByKey(guid);
foreach (var creature in creatureBounds)
@@ -671,9 +671,8 @@ namespace Game
if (data != null)
{
Global.ObjectMgr.RemoveGameObjectFromGrid(guid, data);
Map map = Global.MapMgr.CreateBaseMap(data.mapid);
if (!map.Instanceable())
Map map = Global.MapMgr.FindMap(data.mapid, 0);
if (map != null && !map.Instanceable())
{
var gameobjectBounds = map.GetGameObjectBySpawnIdStore().LookupByKey(guid);
foreach (var go in gameobjectBounds)
@@ -857,34 +856,38 @@ namespace Game
switch (typeof(T).Name)
{
case "Creature":
CreatureData data = Global.ObjectMgr.GetCreatureData(obj.guid);
if (data != null)
{
Global.ObjectMgr.AddCreatureToGrid(obj.guid, data);
CreatureData data = Global.ObjectMgr.GetCreatureData(obj.guid);
if (data != null)
{
Global.ObjectMgr.AddCreatureToGrid(obj.guid, data);
// Spawn if necessary (loaded grids only)
Map map = Global.MapMgr.CreateBaseMap(data.mapid);
// We use spawn coords to spawn
if (!map.Instanceable() && map.IsGridLoaded(data.posX, data.posY))
Creature.CreateCreatureFromDB(obj.guid, map);
// Spawn if necessary (loaded grids only)
Map map = Global.MapMgr.FindMap(data.mapid, 0);
// We use spawn coords to spawn
if (map != null && !map.Instanceable() && map.IsGridLoaded(data.posX, data.posY))
Creature.CreateCreatureFromDB(obj.guid, map);
}
}
break;
case "GameObject":
GameObjectData data_ = Global.ObjectMgr.GetGOData(obj.guid);
if (data_ != null)
{
Global.ObjectMgr.AddGameObjectToGrid(obj.guid, data_);
// Spawn if necessary (loaded grids only)
// this base map checked as non-instanced and then only existed
Map map = Global.MapMgr.CreateBaseMap(data_.mapid);
// We use current coords to unspawn, not spawn coords since creature can have changed grid
if (!map.Instanceable() && map.IsGridLoaded(data_.posX, data_.posY))
GameObjectData data = Global.ObjectMgr.GetGOData(obj.guid);
if (data != null)
{
GameObject go = GameObject.CreateGameObjectFromDB(obj.guid, map, false);
if (go)
Global.ObjectMgr.AddGameObjectToGrid(obj.guid, data);
// Spawn if necessary (loaded grids only)
// this base map checked as non-instanced and then only existed
Map map = Global.MapMgr.FindMap(data.mapid, 0);
// We use current coords to unspawn, not spawn coords since creature can have changed grid
if (map != null && !map.Instanceable() && map.IsGridLoaded(data.posX, data.posY))
{
if (go.IsSpawnedByDefault())
map.AddToMap(go);
GameObject go = GameObject.CreateGameObjectFromDB(obj.guid, map, false);
if (go)
{
if (go.IsSpawnedByDefault())
map.AddToMap(go);
}
}
}
}