From b67e313e6b4fcbade1c7a1a31e60f6fc5a4447d2 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Wed, 5 Jan 2022 23:29:59 -0500 Subject: [PATCH] Creature/AI: Reset CoolDowns on evade Port From (https://github.com/TrinityCore/TrinityCore/commit/a09d5d485404ce5ee976dbba74ab0b50f3a2bcde) --- Source/Game/AI/CoreAI/CreatureAI.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Game/AI/CoreAI/CreatureAI.cs b/Source/Game/AI/CoreAI/CreatureAI.cs index 7b5ebdde5..c1613e5b6 100644 --- a/Source/Game/AI/CoreAI/CreatureAI.cs +++ b/Source/Game/AI/CoreAI/CreatureAI.cs @@ -314,6 +314,7 @@ namespace Game.AI me.SetLastDamagedTime(0); me.SetCannotReachTarget(false); me.DoNotReacquireSpellFocusTarget(); + me.GetSpellHistory().ResetAllCooldowns(); EngagementOver(); return true;