Core/Units: Allow autoattack if channelling with SPELL_ATTR5_ALLOW_ACTIONS_DURING_CHANNEL
Port From (https://github.com/TrinityCore/TrinityCore/commit/bbe7cba7f411977d756f6f697056aafb920a5b0a)
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@@ -500,7 +500,7 @@ namespace Framework.Constants
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Moving = RoamingMove | ConfusedMove | FleeingMove | ChaseMove | FollowMove | FollowFormationMove,
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Controlled = Confused | Stunned | Fleeing,
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LostControl = Controlled | Possessed | Jumping | Charging,
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CannotAutoattack = Controlled | Charging | Casting,
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CannotAutoattack = Controlled | Charging,
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Sightless = LostControl | Evade,
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CannotTurn = LostControl | Rotating | Focusing,
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NotMove = Root | Stunned | Died | Distracted,
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