Core/Objects: Optimize spawn tracking handling in building SMSG_UPDATE_OBJECT
Port From (https://github.com/TrinityCore/TrinityCore/commit/49aa298006456ed90211e42103ed7b073ff0c156)
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@@ -2734,7 +2734,7 @@ namespace Game.Entities
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if (player == null)
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return null;
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SpawnMetadata data = Global.ObjectMgr.GetSpawnMetadata(SpawnObjectType.GameObject, GetSpawnId());
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GameObjectData data = GetGameObjectData();
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if (data != null)
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{
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if (data.spawnTrackingQuestObjectiveId != 0 && data.spawnTrackingData != null)
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