Scripts/Spells: Added spell effect validation helper

Port From (https://github.com/TrinityCore/TrinityCore/commit/f8a6a9b01713a5dbe5ed38bd3d1b1c72191cf288)
This commit is contained in:
hondacrx
2023-06-13 03:59:41 -04:00
parent 71a878c2cf
commit b7146a011e
14 changed files with 73 additions and 51 deletions
+2 -2
View File
@@ -55,7 +55,7 @@ namespace Scripts.Spells.Azerite
{
public override bool Validate(SpellInfo spellInfo)
{
return spellInfo.GetEffects().Count > 1 && ValidateSpellInfo(spellInfo.GetEffect(1).TriggerSpell);
return ValidateSpellEffect(spellInfo.Id, 1) && ValidateSpellInfo(spellInfo.GetEffect(1).TriggerSpell);
}
void CalculateAmount(AuraEffect aurEff, ref int amount, ref bool canBeRecalculated)
@@ -420,7 +420,7 @@ namespace Scripts.Spells.Azerite
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.EchoingBladesTrait)
&& Global.SpellMgr.GetSpellInfo(SpellIds.EchoingBladesTrait, Difficulty.None).GetEffects().Count > 2;
&& ValidateSpellEffect(SpellIds.EchoingBladesTrait, 2);
}
void CalculateDamage(uint effIndex)