Scripts/Spells: Added spell effect validation helper
Port From (https://github.com/TrinityCore/TrinityCore/commit/f8a6a9b01713a5dbe5ed38bd3d1b1c72191cf288)
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@@ -118,7 +118,7 @@ namespace Scripts.Spells.DeathKnight
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.RunicPowerEnergize, SpellIds.VolatileShielding) && spellInfo.GetEffects().Count > 1;
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return ValidateSpellInfo(SpellIds.RunicPowerEnergize, SpellIds.VolatileShielding) && ValidateSpellEffect(spellInfo.Id, 1);
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}
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public override bool Load()
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@@ -418,7 +418,7 @@ namespace Scripts.Spells.DeathKnight
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.DeathStrikeEnabler, SpellIds.DeathStrikeHeal, SpellIds.BloodShieldMastery, SpellIds.BloodShieldAbsorb, SpellIds.RecentlyUsedDeathStrike, SpellIds.Frost, SpellIds.DeathStrikeOffhand)
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&& spellInfo.GetEffects().Count > 2;
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&& ValidateSpellEffect(spellInfo.Id, 2);
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}
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void HandleDummy(uint effIndex)
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@@ -519,7 +519,7 @@ namespace Scripts.Spells.DeathKnight
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.CorpseExplosionTriggered) && spellInfo.GetEffects().Count > 2;
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return ValidateSpellInfo(SpellIds.CorpseExplosionTriggered) && ValidateSpellEffect(spellInfo.Id, 2);
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}
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void HandleDamage(uint effIndex)
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@@ -648,7 +648,7 @@ namespace Scripts.Spells.DeathKnight
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.Obliteration, SpellIds.ObliterationRuneEnergize, SpellIds.KillingMachineProc)
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&& Global.SpellMgr.GetSpellInfo(SpellIds.Obliteration, Difficulty.None).GetEffects().Count > 1;
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&& ValidateSpellEffect(SpellIds.Obliteration, 1);
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}
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void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
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@@ -779,7 +779,7 @@ namespace Scripts.Spells.DeathKnight
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return spellInfo.GetEffects().Count > 1 && ValidateSpellInfo(SpellIds.FrostScythe);
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return ValidateSpellEffect(spellInfo.Id, 1) && ValidateSpellInfo(SpellIds.FrostScythe);
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}
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bool CheckProc(AuraEffect aurEff, ProcEventInfo eventInfo)
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