Scripts/Spells: Added spell effect validation helper

Port From (https://github.com/TrinityCore/TrinityCore/commit/f8a6a9b01713a5dbe5ed38bd3d1b1c72191cf288)
This commit is contained in:
hondacrx
2023-06-13 03:59:41 -04:00
parent 71a878c2cf
commit b7146a011e
14 changed files with 73 additions and 51 deletions
+2 -2
View File
@@ -394,7 +394,7 @@ namespace Scripts.Spells.Druid
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.IncarnationKingOfTheJungle)
&& Global.SpellMgr.GetSpellInfo(SpellIds.IncarnationKingOfTheJungle, Difficulty.None).GetEffects().Count > 1;
&& ValidateSpellEffect(SpellIds.IncarnationKingOfTheJungle, 1);
}
void HandleHitTargetBurn(uint effIndex)
@@ -1445,7 +1445,7 @@ namespace Scripts.Spells.Druid
public override bool Validate(SpellInfo spellInfo)
{
if (spellInfo.GetEffects().Count <= 2 || spellInfo.GetEffect(2).IsEffect() || spellInfo.GetEffect(2).CalcValue() <= 0)
if (!ValidateSpellEffect(spellInfo.Id, 2) || spellInfo.GetEffect(2).IsEffect() || spellInfo.GetEffect(2).CalcValue() <= 0)
return false;
return true;
}