Scripts/Spells: Added spell effect validation helper

Port From (https://github.com/TrinityCore/TrinityCore/commit/f8a6a9b01713a5dbe5ed38bd3d1b1c72191cf288)
This commit is contained in:
hondacrx
2023-06-13 03:59:41 -04:00
parent 71a878c2cf
commit b7146a011e
14 changed files with 73 additions and 51 deletions
+2 -2
View File
@@ -62,7 +62,7 @@ namespace Scripts.Spells.Rogue
{
public override bool Validate(SpellInfo spellInfo)
{
return spellInfo.GetEffects().Count > 3;
return ValidateSpellEffect(spellInfo.Id, 3);
}
void HandleHitDamage(uint effIndex)
@@ -615,7 +615,7 @@ namespace Scripts.Spells.Rogue
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.PremeditationAura, SpellIds.SliceAndDice, SpellIds.PremeditationPassive)
&& Global.SpellMgr.GetSpellInfo(SpellIds.PremeditationPassive, Difficulty.None).GetEffects().Count > 0;
&& ValidateSpellEffect(SpellIds.PremeditationPassive, 0);
}
SpellCastResult HandleCheckCast()