Scripts/Spells: Added spell effect validation helper
Port From (https://github.com/TrinityCore/TrinityCore/commit/f8a6a9b01713a5dbe5ed38bd3d1b1c72191cf288)
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@@ -190,7 +190,7 @@ namespace Scripts.Spells.Shaman
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.ChainLightningEnergize, SpellIds.MaelstromController)
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&& Global.SpellMgr.GetSpellInfo(SpellIds.MaelstromController, Difficulty.None).GetEffects().Count > 4;
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&& ValidateSpellEffect(SpellIds.MaelstromController, 4);
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}
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void HandleScript(uint effIndex)
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@@ -213,7 +213,7 @@ namespace Scripts.Spells.Shaman
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.ChainLightningOverloadEnergize, SpellIds.MaelstromController)
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&& Global.SpellMgr.GetSpellInfo(SpellIds.MaelstromController, Difficulty.None).GetEffects().Count > 5;
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&& ValidateSpellEffect(SpellIds.MaelstromController, 5);
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}
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void HandleScript(uint effIndex)
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@@ -273,7 +273,7 @@ namespace Scripts.Spells.Shaman
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public override bool Validate(SpellInfo spellInfo)
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{
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return spellInfo.GetEffects().Count > 1;
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return ValidateSpellEffect(spellInfo.Id, 1);
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}
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void FilterTargets(List<WorldObject> targets)
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@@ -447,7 +447,7 @@ namespace Scripts.Spells.Shaman
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.EarthquakeKnockingDown) && spellInfo.GetEffects().Count > 1;
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return ValidateSpellInfo(SpellIds.EarthquakeKnockingDown) && ValidateSpellEffect(spellInfo.Id, 1);
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}
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void HandleDamageCalc(uint effIndex)
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@@ -491,7 +491,7 @@ namespace Scripts.Spells.Shaman
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.ElementalBlastCrit, SpellIds.ElementalBlastHaste, SpellIds.ElementalBlastMastery, SpellIds.MaelstromController)
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&& Global.SpellMgr.GetSpellInfo(SpellIds.MaelstromController, Difficulty.None).GetEffects().Count > 10;
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&& ValidateSpellEffect(SpellIds.MaelstromController, 10);
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}
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void HandleEnergize(uint effIndex)
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@@ -988,7 +988,7 @@ namespace Scripts.Spells.Shaman
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.LightningBoltEnergize, SpellIds.MaelstromController)
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&& Global.SpellMgr.GetSpellInfo(SpellIds.MaelstromController, Difficulty.None).GetEffects().Count > 0;
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&& ValidateSpellEffect(SpellIds.MaelstromController, 0);
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}
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void HandleScript(uint effIndex)
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@@ -1011,7 +1011,7 @@ namespace Scripts.Spells.Shaman
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.LightningBoltOverloadEnergize, SpellIds.MaelstromController)
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&& Global.SpellMgr.GetSpellInfo(SpellIds.MaelstromController, Difficulty.None).GetEffects().Count > 1;
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&& ValidateSpellEffect(SpellIds.MaelstromController, 1);
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}
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void HandleScript(uint effIndex)
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