Scripts/Spells: Added spell effect validation helper
Port From (https://github.com/TrinityCore/TrinityCore/commit/f8a6a9b01713a5dbe5ed38bd3d1b1c72191cf288)
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@@ -191,7 +191,7 @@ namespace Scripts.Spells.Warrior
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.ColossusSmashAura, SpellIds.InForTheKill, SpellIds.InForTheKillHaste)
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&& Global.SpellMgr.GetSpellInfo(SpellIds.InForTheKill, Difficulty.None).GetEffects().Count > 2;
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&& ValidateSpellEffect(SpellIds.InForTheKill, 2);
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}
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void HandleHit()
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@@ -412,7 +412,7 @@ namespace Scripts.Spells.Warrior
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.Stoicism) && spellInfo.GetEffects().Count > 1;
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return ValidateSpellInfo(SpellIds.Stoicism) && ValidateSpellEffect(spellInfo.Id, 1);
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}
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void HandleProc(ProcEventInfo eventInfo)
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@@ -523,10 +523,7 @@ namespace Scripts.Spells.Warrior
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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if (!ValidateSpellInfo(SpellIds.Shockwave, SpellIds.ShockwaveStun))
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return false;
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return spellInfo.GetEffects().Count > 3;
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return !ValidateSpellInfo(SpellIds.Shockwave, SpellIds.ShockwaveStun) && ValidateSpellEffect(spellInfo.Id, 3);
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}
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public override bool Load()
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