Core/GameObject: Implement GAMEOBJECT_TYPE_NEW_FLAG_DROP
Port From (https://github.com/TrinityCore/TrinityCore/commit/3cfc27f5ca81402ed41973a0206838e7a0352070)
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@@ -195,4 +195,14 @@ namespace Framework.Constants
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Moving,
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WaitingOnPauseWaypoint
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}
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// enum for GAMEOBJECT_TYPE_NEW_FLAG
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// values taken from world state
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public enum FlagState
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{
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InBase = 1,
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Taken,
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Dropped,
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Respawning
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}
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}
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