Core/Movement: Smooth movement
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@@ -22,7 +22,7 @@ using System;
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namespace Game.Movement
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{
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public class RandomMovementGenerator<T> : MovementGeneratorMedium<T> where T : Creature
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public class RandomMovementGenerator : MovementGeneratorMedium<Creature>
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{
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public RandomMovementGenerator(float spawn_dist = 0.0f)
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{
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@@ -38,7 +38,7 @@ namespace Game.Movement
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return MovementGeneratorType.Random;
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}
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public override void DoInitialize(T creature)
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public override void DoInitialize(Creature creature)
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{
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if (!creature.IsAlive())
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return;
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@@ -53,17 +53,17 @@ namespace Game.Movement
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_setRandomLocation(creature);
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}
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public override void DoFinalize(T creature)
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public override void DoFinalize(Creature creature)
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{
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creature.ClearUnitState(UnitState.Roaming | UnitState.RoamingMove);
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creature.SetWalk(false);
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}
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public override void DoReset(T creature)
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public override void DoReset(Creature creature)
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{
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DoInitialize(creature);
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}
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public override bool DoUpdate(T creature, uint diff)
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public override bool DoUpdate(Creature creature, uint diff)
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{
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if (!creature || !creature.IsAlive())
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return false;
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@@ -84,7 +84,7 @@ namespace Game.Movement
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return true;
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}
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public void _setRandomLocation(T creature)
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public void _setRandomLocation(Creature creature)
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{
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if (creature.IsMovementPreventedByCasting())
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{
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