Fixes npc not chasing, Also fixes auras not being applied.

This commit is contained in:
hondacrx
2021-10-13 18:12:24 -04:00
parent ae0899efd8
commit b759f6204f
3 changed files with 3 additions and 3 deletions
@@ -126,7 +126,7 @@ namespace Game.Movement
// if the target moved, we have to consider whether to adjust
if (_lastTargetPosition != target.GetPosition() || mutualChase != _mutualChase)
{
_lastTargetPosition = target.GetPosition();
_lastTargetPosition.Relocate(target.GetPosition());
_mutualChase = mutualChase;
if (owner.HasUnitState(UnitState.ChaseMove) || !PositionOkay(owner, target, minRange, maxRange, angle))
{