Core/Loot: Move loot rolls from Group to Loot
Port From (https://github.com/TrinityCore/TrinityCore/commit/3ef5079feeedfdafc9d3c1d9f865e96dbc77ecc8)
This commit is contained in:
@@ -240,6 +240,7 @@ namespace Game.Entities
|
||||
SceneMgr m_sceneMgr;
|
||||
|
||||
Dictionary<ObjectGuid, Loot> m_AELootView = new();
|
||||
List<LootRoll> m_lootRolls = new(); // loot rolls waiting for answer
|
||||
|
||||
CUFProfile[] _CUFProfiles = new CUFProfile[PlayerConst.MaxCUFProfiles];
|
||||
float[] m_powerFraction = new float[(int)PowerType.MaxPerClass];
|
||||
|
||||
Reference in New Issue
Block a user