Core/Loot: Move loot rolls from Group to Loot
Port From (https://github.com/TrinityCore/TrinityCore/commit/3ef5079feeedfdafc9d3c1d9f865e96dbc77ecc8)
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@@ -757,6 +757,7 @@ namespace Game.Entities
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UnsummonPetTemporaryIfAny();
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ClearComboPoints();
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GetSession().DoLootReleaseAll();
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m_lootRolls.Clear();
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Global.OutdoorPvPMgr.HandlePlayerLeaveZone(this, m_zoneUpdateId);
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Global.BattleFieldMgr.HandlePlayerLeaveZone(this, m_zoneUpdateId);
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}
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@@ -3140,7 +3141,15 @@ namespace Game.Entities
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case LootMethod.MasterLoot:
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case LootMethod.FreeForAll:
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return true;
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case LootMethod.RoundRobin:
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// may only loot if the player is the loot roundrobin player
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// or if there are free/quest/conditional item for the player
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if (loot.roundRobinPlayer.IsEmpty() || loot.roundRobinPlayer == GetGUID())
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return true;
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return loot.HasItemFor(this);
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case LootMethod.GroupLoot:
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case LootMethod.NeedBeforeGreed:
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// may only loot if the player is the loot roundrobin player
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// or item over threshold (so roll(s) can be launched)
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// or if there are free/quest/conditional item for the player
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