diff --git a/Source/Game/AI/SmartScripts/SmartScript.cs b/Source/Game/AI/SmartScripts/SmartScript.cs index b33460178..e6e5625ce 100644 --- a/Source/Game/AI/SmartScripts/SmartScript.cs +++ b/Source/Game/AI/SmartScripts/SmartScript.cs @@ -3111,7 +3111,7 @@ namespace Game.AI break; case SmartEvents.HealthPct: { - if (_me == null || !_me.IsEngaged() || _me.GetMaxHealth() == 0) + if (_me == null || _me.IsInEvadeMode() || _me.GetMaxHealth() == 0) return; uint perc = (uint)_me.GetHealthPct(); if (perc > e.Event.minMaxRepeat.max || perc < e.Event.minMaxRepeat.min) @@ -3523,7 +3523,7 @@ namespace Game.AI } case SmartEvents.FriendlyHealthPCT: { - if (_me == null || !_me.IsEngaged()) + if (_me == null || _me.IsInEvadeMode()) return; Unit unitTarget = null;