Core/Auras: Initialize aura spell visual from spell that created it instead of recalculating it
Port From (https://github.com/TrinityCore/TrinityCore/commit/616c5094e0c75c9f8e0c89510f9b7f2f69c70ac7)
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@@ -2355,6 +2355,7 @@ namespace Game.Spells
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createInfo.SetPeriodicReset(resetPeriodicTimer);
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createInfo.SetOwnerEffectMask(aura_effmask);
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createInfo.SetStackAmount(m_spellValue.AuraStackAmount);
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createInfo.SetSpellVisual(m_SpellVisual);
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Aura aura = Aura.TryRefreshStackOrCreate(createInfo, false);
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if (aura != null)
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