Core/Auras: Initialize aura spell visual from spell that created it instead of recalculating it

Port From (https://github.com/TrinityCore/TrinityCore/commit/616c5094e0c75c9f8e0c89510f9b7f2f69c70ac7)
This commit is contained in:
Hondacrx
2025-08-14 21:21:35 -04:00
parent 17e64c88d7
commit b788c67030
2 changed files with 13 additions and 1 deletions
+1
View File
@@ -2355,6 +2355,7 @@ namespace Game.Spells
createInfo.SetPeriodicReset(resetPeriodicTimer);
createInfo.SetOwnerEffectMask(aura_effmask);
createInfo.SetStackAmount(m_spellValue.AuraStackAmount);
createInfo.SetSpellVisual(m_SpellVisual);
Aura aura = Aura.TryRefreshStackOrCreate(createInfo, false);
if (aura != null)