From b7e4c2fd7644e78146f58098f2a6853aa96321e5 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Tue, 7 Dec 2021 20:21:31 -0500 Subject: [PATCH] Core/SmartAI: Fix SMART_EVENT_SUMMON_DESPAWNED Port From (https://github.com/TrinityCore/TrinityCore/commit/54044bda8219e712eaec6148af4db6523386cc0f) --- Source/Game/AI/SmartScripts/SmartAI.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/AI/SmartScripts/SmartAI.cs b/Source/Game/AI/SmartScripts/SmartAI.cs index 1cb5ab46f..bbfc03dda 100644 --- a/Source/Game/AI/SmartScripts/SmartAI.cs +++ b/Source/Game/AI/SmartScripts/SmartAI.cs @@ -701,7 +701,7 @@ namespace Game.AI public override void SummonedCreatureDespawn(Creature summon) { - GetScript().ProcessEventsFor(SmartEvents.SummonDespawned, summon); + GetScript().ProcessEventsFor(SmartEvents.SummonDespawned, summon, summon.GetEntry()); } public override void CorpseRemoved(long respawnDelay)