Core/Spells: Simplify SortTargetsWithPriorityRules

Port From (https://github.com/TrinityCore/TrinityCore/commit/03d072da463769ff02090e08d12b4da3f6a49222)
This commit is contained in:
Hondacrx
2025-10-13 14:28:02 -04:00
parent 43aab94a35
commit b7eacd869e
2 changed files with 35 additions and 34 deletions
+8 -8
View File
@@ -2055,7 +2055,7 @@ class spell_pri_power_word_radiance : SpellScript
Unit explTarget = GetExplTargetUnit();
// we must add one since explicit target is always chosen.
int maxTargets = GetEffectInfo(2).CalcValue(GetCaster()) + 1;
int maxTargets = GetEffectInfo(2).CalcValue(caster) + 1;
SortTargetsWithPriorityRules(targets, maxTargets, GetRadianceRules(caster, explTarget));
@@ -2078,15 +2078,15 @@ class spell_pri_power_word_radiance : SpellScript
}
}
List<PriorityRules> GetRadianceRules(Unit caster, Unit explTarget)
List<TargetPriorityRule> GetRadianceRules(Unit caster, Unit explTarget)
{
return new List<PriorityRules>()
return new List<TargetPriorityRule>()
{
new PriorityRules() { weight = 1, condition = target => target.IsInRaidWith(caster) },
new PriorityRules() { weight = 2, condition = target => target.IsPlayer() || (target.IsCreature() && target.ToCreature().IsTreatedAsRaidUnit()) },
new PriorityRules() { weight = 4, condition = target => !target.IsFullHealth() },
new PriorityRules() { weight = 8, condition = target => !target.HasAura(SpellIds.AtonementEffect, caster.GetGUID()) },
new PriorityRules() { weight = 16, condition = target => target == explTarget }
new TargetPriorityRule((WorldObject target) => target == explTarget),
new TargetPriorityRule((Unit target) => !target.HasAura(SpellIds.AtonementEffect, caster.GetGUID())),
new TargetPriorityRule((Unit target) => !target.ToUnit().IsFullHealth()),
new TargetPriorityRule((WorldObject target) => target.IsPlayer() || (target.IsCreature() && target.ToCreature().IsTreatedAsRaidUnit())),
new TargetPriorityRule((Unit target) => target.ToUnit().IsInRaidWith(caster))
};
}