From b7f1a6384a0ff07a9072cc5545d461123ccbaaf3 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Wed, 23 Jun 2021 13:33:15 -0400 Subject: [PATCH] Core/Spells: fix Spirit of Redemption Port From (https://github.com/TrinityCore/TrinityCore/commit/0c56ec914f5f6b55251a7a8889b61ef93d56c924) --- Source/Game/Spells/Auras/AuraEffect.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/Source/Game/Spells/Auras/AuraEffect.cs b/Source/Game/Spells/Auras/AuraEffect.cs index 374ab0b56..e99c1191c 100644 --- a/Source/Game/Spells/Auras/AuraEffect.cs +++ b/Source/Game/Spells/Auras/AuraEffect.cs @@ -1084,9 +1084,6 @@ namespace Game.Spells { if (target.IsTypeId(TypeId.Player)) { - // disable breath/etc timers - target.ToPlayer().StopMirrorTimers(); - // set stand state (expected in this form) if (!target.IsStandState()) target.SetStandState(UnitStandStateType.Stand);