From b827e35e4d3b1b5a86f87b6d4833ba31cf2a4c65 Mon Sep 17 00:00:00 2001 From: Hondacrx Date: Sun, 25 Aug 2024 00:30:37 -0400 Subject: [PATCH] Core/Conditions: Added private object to StaticConditionTypeData and defined CONDITION_STRING_ID as valid ConditionType Port From (https://github.com/TrinityCore/TrinityCore/commit/cbef6f7860c3753d5182cd0532a3ea7a24e0f58a) --- Source/Game/Conditions/ConditionManager.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Source/Game/Conditions/ConditionManager.cs b/Source/Game/Conditions/ConditionManager.cs index d260525a6..88701d6e0 100644 --- a/Source/Game/Conditions/ConditionManager.cs +++ b/Source/Game/Conditions/ConditionManager.cs @@ -1743,6 +1743,7 @@ namespace Game case ConditionTypes.Taxi: case ConditionTypes.Gamemaster: case ConditionTypes.PrivateObject: + case ConditionTypes.StringId: break; case ConditionTypes.DifficultyId: if (!CliDB.DifficultyStorage.ContainsKey(cond.ConditionValue1)) @@ -3078,6 +3079,7 @@ namespace Game new ConditionTypeInfo("On Scenario Step", true, false, false, false), new ConditionTypeInfo("Scene In Progress", true, false, false, false), new ConditionTypeInfo("Player Condition", true, false, false, false), + new ConditionTypeInfo("Private Object", false,false, false, false), new ConditionTypeInfo("String ID", true, false, false, true) };