From b84f88d98f09e41bab48be532693d18d03a7ba30 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Fri, 17 Dec 2021 17:44:45 -0500 Subject: [PATCH] Core/Player: Remove all Motion Masters when teleporting Port From (https://github.com/TrinityCore/TrinityCore/commit/ab3edebb5d824f7cb0d030daba168e2bb7900511) --- Source/Game/Entities/Player/Player.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Game/Entities/Player/Player.cs b/Source/Game/Entities/Player/Player.cs index 55b93c5c1..888bc5b62 100644 --- a/Source/Game/Entities/Player/Player.cs +++ b/Source/Game/Entities/Player/Player.cs @@ -1661,6 +1661,7 @@ namespace Game.Entities SetUnitMovementFlags(GetUnitMovementFlags() & MovementFlag.MaskHasPlayerStatusOpcode); m_movementInfo.ResetJump(); DisableSpline(); + GetMotionMaster().Clear(); Transport transport = GetTransport(); if (transport)