Misc fixes
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@@ -3094,7 +3094,7 @@ namespace Game.Entities
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stmt.AddValue(0, GetGUID().GetCounter());
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trans.Append(stmt);
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float finiteAlways(float f) { return float.IsInfinity(f) ? f : 0.0f; };
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float finiteAlways(float f) { return !float.IsInfinity(f) ? f : 0.0f; };
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if (create)
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{
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@@ -3170,7 +3170,7 @@ namespace Game.Entities
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stmt.AddValue(index++, (ushort)m_activePlayerData.TodayHonorableKills);
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stmt.AddValue(index++, (ushort)m_activePlayerData.YesterdayHonorableKills);
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stmt.AddValue(index++, (uint)m_playerData.PlayerTitle);
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stmt.AddValue(index++, (int)m_activePlayerData.WatchedFactionIndex);
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stmt.AddValue(index++, (uint)m_activePlayerData.WatchedFactionIndex);
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stmt.AddValue(index++, GetDrunkValue());
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stmt.AddValue(index++, GetHealth());
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@@ -3320,7 +3320,7 @@ namespace Game.Entities
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stmt.AddValue(index++, (ushort)m_activePlayerData.TodayHonorableKills);
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stmt.AddValue(index++, (ushort)m_activePlayerData.YesterdayHonorableKills);
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stmt.AddValue(index++, (uint)m_playerData.PlayerTitle);
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stmt.AddValue(index++, (int)m_activePlayerData.WatchedFactionIndex);
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stmt.AddValue(index++, (uint)m_activePlayerData.WatchedFactionIndex);
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stmt.AddValue(index++, GetDrunkValue());
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stmt.AddValue(index++, GetHealth());
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@@ -7437,7 +7437,7 @@ namespace Game.Entities
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public void RemovePlayerLocalFlag(PlayerLocalFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.LocalFlags), (int)flags); }
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public void SetPlayerLocalFlags(PlayerLocalFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.LocalFlags), (int)flags); }
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public void SetWatchedFactionIndex(uint index) { SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.WatchedFactionIndex), unchecked((int)index)); }
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public void SetWatchedFactionIndex(uint index) { SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.WatchedFactionIndex), index); }
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public void AddAuraVision(PlayerFieldByte2Flags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.AuraVision), (byte)flags); }
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public void RemoveAuraVision(PlayerFieldByte2Flags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.AuraVision), (byte)flags); }
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