Misc fixes

This commit is contained in:
hondacrx
2019-08-27 16:13:17 -04:00
parent 6a77a4afd6
commit b85860dd78
8 changed files with 15 additions and 12 deletions
+3 -3
View File
@@ -3094,7 +3094,7 @@ namespace Game.Entities
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
float finiteAlways(float f) { return float.IsInfinity(f) ? f : 0.0f; };
float finiteAlways(float f) { return !float.IsInfinity(f) ? f : 0.0f; };
if (create)
{
@@ -3170,7 +3170,7 @@ namespace Game.Entities
stmt.AddValue(index++, (ushort)m_activePlayerData.TodayHonorableKills);
stmt.AddValue(index++, (ushort)m_activePlayerData.YesterdayHonorableKills);
stmt.AddValue(index++, (uint)m_playerData.PlayerTitle);
stmt.AddValue(index++, (int)m_activePlayerData.WatchedFactionIndex);
stmt.AddValue(index++, (uint)m_activePlayerData.WatchedFactionIndex);
stmt.AddValue(index++, GetDrunkValue());
stmt.AddValue(index++, GetHealth());
@@ -3320,7 +3320,7 @@ namespace Game.Entities
stmt.AddValue(index++, (ushort)m_activePlayerData.TodayHonorableKills);
stmt.AddValue(index++, (ushort)m_activePlayerData.YesterdayHonorableKills);
stmt.AddValue(index++, (uint)m_playerData.PlayerTitle);
stmt.AddValue(index++, (int)m_activePlayerData.WatchedFactionIndex);
stmt.AddValue(index++, (uint)m_activePlayerData.WatchedFactionIndex);
stmt.AddValue(index++, GetDrunkValue());
stmt.AddValue(index++, GetHealth());
+1 -1
View File
@@ -7437,7 +7437,7 @@ namespace Game.Entities
public void RemovePlayerLocalFlag(PlayerLocalFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.LocalFlags), (int)flags); }
public void SetPlayerLocalFlags(PlayerLocalFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.LocalFlags), (int)flags); }
public void SetWatchedFactionIndex(uint index) { SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.WatchedFactionIndex), unchecked((int)index)); }
public void SetWatchedFactionIndex(uint index) { SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.WatchedFactionIndex), index); }
public void AddAuraVision(PlayerFieldByte2Flags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.AuraVision), (byte)flags); }
public void RemoveAuraVision(PlayerFieldByte2Flags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.AuraVision), (byte)flags); }