Add WorldEffectID to Gameobject
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@@ -990,6 +990,10 @@ namespace Framework.Database
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"UWAmbience, NameSet, SoundProviderPref, SoundProviderPrefUnderwater, Flags, ID, UWZoneMusic FROM wmo_area_table ORDER BY ID DESC");
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PrepareStatement(HotfixStatements.SEL_WMO_AREA_TABLE_LOCALE, "SELECT ID, AreaName_lang FROM wmo_area_table_locale WHERE locale = ?");
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// WorldEffect.db2
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PrepareStatement(HotfixStatements.SEL_WORLD_EFFECT, "SELECT ID, TargetAsset, CombatConditionID, TargetType, WhenToDisplay, QuestFeedbackEffectID, " +
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"PlayerConditionID FROM world_effect ORDER BY ID DESC");
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// WorldMapArea.db2
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PrepareStatement(HotfixStatements.SEL_WORLD_MAP_AREA, "SELECT AreaName, LocLeft, LocRight, LocTop, LocBottom, MapID, AreaID, DisplayMapID, " +
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"DefaultDungeonFloor, ParentWorldMapID, Flags, LevelRangeMin, LevelRangeMax, BountySetID, BountyBoardLocation, ID, PlayerConditionID" +
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@@ -1517,6 +1521,8 @@ namespace Framework.Database
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SEL_WMO_AREA_TABLE,
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SEL_WMO_AREA_TABLE_LOCALE,
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SEL_WORLD_EFFECT,
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SEL_WORLD_MAP_AREA,
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SEL_WORLD_MAP_OVERLAY,
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